Circular Motion Path for object animation

Posted:
Thu Nov 11, 2021 12:04 am
by sparrow
Is there any simpler method to create circular motion path for an object animation other that trying to manually draw circle with pologyn node? Elipse node does not have option "Right-click here for shape animation" in the inspector tab.
Re: Circular Motion Path for object animation

Posted:
Thu Nov 11, 2021 2:06 am
by daniel.koch
When you animate a centre control, you can create a circular path with the viewer context menu, Polyline -> Create -> Ellipse...
Alternatively, you can drag the crosshair off-centre, then in the Modifiers tab, animate the Path's Z Rotation control to get circular motion.
Re: Circular Motion Path for object animation

Posted:
Thu Nov 11, 2021 3:08 pm
by sparrow
Thanks Daniel! The method with just dragging crosshair off-centre and animating Z Rotation in the transform node is the quick and works perfectly.
With Polygon node and context's menu Polyline -> Create -> Ellipse I am able to create perfect circle but when I use it for animation I am getting some weird results. Once I apply the circular path to the objects it is changing the angle. Even at the initial step I am not sure why in the created circle the centre point (by which I can move created polyline) is not actually in the centre. I'm making something wrong but not figured out yet what

Re: Circular Motion Path for object animation

Posted:
Thu Nov 11, 2021 3:38 pm
by sparrow
Disregard my previous comment with weird results Polyline -> Create -> Ellipse. I've re tested from scratch and it works fine for animation. If I start context menu from the centre point it will also be the centre point of created circle. If I start from other place in the viewer it won't.