- Posts: 39
- Joined: Tue Jul 09, 2013 6:37 pm
Hi - just looking for clarity on what's necessary to use the "unlimited render nodes" for Fusion along with a renderfarm. Right now we're on Deadline, but will probably move to OpenCue soon, I think.
Since our farm is cloud based, the specific question I have, is does the rendernode require a license?
In the manual (pg 95) it says:
License dongle, Render Master, and Render Nodes must be on the same local network (subnet)
so how does that apply to a cloud based setup using a render manager like Deadline? Likely the machine with the now serial activation scheme wouldn't be on the same subnet as the render machines. Possibly but I'm not sure - they will have access to the same file system for sure, but may not be able to talk to each other really as far as ports and other usual "subnet" communication. Which is not an issue with a 3rd party manager, but would nix the built in one and likely wouldn't be able to sense a dongle without some fancy sort of vpn sharing with a local machine or something like that
Does the Render Node still perform this sort of licensing check, or does it somehow read the project to make sure it was created with the Studio version before rendering (but otherwise not need any special licensing)?
Any more info here would be great - I don't have a way to test it without going down a deeper road than I'm wanting to, so hopefully someone knows.
cheers!
Since our farm is cloud based, the specific question I have, is does the rendernode require a license?
In the manual (pg 95) it says:
License dongle, Render Master, and Render Nodes must be on the same local network (subnet)
so how does that apply to a cloud based setup using a render manager like Deadline? Likely the machine with the now serial activation scheme wouldn't be on the same subnet as the render machines. Possibly but I'm not sure - they will have access to the same file system for sure, but may not be able to talk to each other really as far as ports and other usual "subnet" communication. Which is not an issue with a 3rd party manager, but would nix the built in one and likely wouldn't be able to sense a dongle without some fancy sort of vpn sharing with a local machine or something like that
Does the Render Node still perform this sort of licensing check, or does it somehow read the project to make sure it was created with the Studio version before rendering (but otherwise not need any special licensing)?
Any more info here would be great - I don't have a way to test it without going down a deeper road than I'm wanting to, so hopefully someone knows.
cheers!