I have the following SVG of an eye that I want to animate in Fusion:
https://i.imgur.com/JJK2uJl.pngThe outer border of the eye is a path that I want to animate moving up and down so that I can make a blinking animation. I also want to move the iris around so that the eye can "look around". To make it look how it's supposed, I need the border path to mask everything inside it, i.e. everything in the eye. Unfortunately I'm having trouble trying to get this setup.
I could use a separate mask node in the shape of the eye, but it'd have to animate perfectly with the border path; any slight deviation and it'll look bad.
There's an option to make the border path solid but that fills it in.
Is there any way to tell Fusion to mask the interior of a path?