Bryan Ray wrote:Wow, Vito took a really long time to start getting to the point in this one! There's some context for what he's talking about during the first 8 minutes with regard to relighting, but I hopefully set this link to where he starts talking about combining normals. This is in the context of the Shader tool, but you can use it to combine normals for other purposes, too,
if you need to. I wouldn't reach for this technique immediately, but it's here if you should need it.
I suppose that you wanted me to watch the part where he explains the "BryanRaySWAG" node? The video started from 0:00, so I watched the whole thing until 26:00, since he does something else.
From what I understood, you use this node to combine the ObjectNormals, BumpNormals and Beauty. (Not sure what is the beauty map, is it the BaseColor?)
The math seems complex, I only need the result to be honest. But after connecting the inputs to this node, he uses a shader and a contrast/brightness node after to give it the lighting that he wants.
I explained it to see if you could correct me or if I'm missing something important.