How do you use an ambient occlusion map?
Posted: Fri Dec 03, 2021 9:44 pm
I recently went into the https://3dtextures.me website to gather some textures for a project. I downloaded a number of different maps within the website:
BaseColor, Roughness, Normal, Height and Ambient Occlusion maps.
To my surprise, Ambient Occlusion was within the maps. In the tutorials that I've seen, the ambient occlusion is extracted by connecting the rendered result to the AmbientOcclusion node and then the Camera3D node is connected to it to create the effect. After this, you connect the AmbientOcclusion node to a bitmap and later to the masked input of a Brightness/Contrast node.
I'm not sure how exactly I would use the AmbientOcclusion map for the model that I downloaded. I'm sure it's something very simple, but I wasn't able to find anything in the internet that instructs on how to connect the AmbientOcclusion map to the model.
BaseColor, Roughness, Normal, Height and Ambient Occlusion maps.
To my surprise, Ambient Occlusion was within the maps. In the tutorials that I've seen, the ambient occlusion is extracted by connecting the rendered result to the AmbientOcclusion node and then the Camera3D node is connected to it to create the effect. After this, you connect the AmbientOcclusion node to a bitmap and later to the masked input of a Brightness/Contrast node.
I'm not sure how exactly I would use the AmbientOcclusion map for the model that I downloaded. I'm sure it's something very simple, but I wasn't able to find anything in the internet that instructs on how to connect the AmbientOcclusion map to the model.