- Posts: 44
- Joined: Sat Mar 23, 2019 6:31 am
- Real Name: Ryan Blazso
Hello
So what is the proper way to link a particle emitter to a tracker?...
Because so far trying to accomplish this most simple of tasks has turned into a 2 hour headache with nothing working as expected, as seems to be the normal experience when working with particles in fusion... Thanks old eyeon team... (I wont blame the blackmagic people yet).
So when I connect my particle emitter to the Tracker input foreground and set it to matchmove (after tracking) My particles end up cut off by some DOD in the pRender to tracker node which has never been an issue with other media and match moves. My emitter is wide enough to cover the entire scene and movement and in the pRender node I have "kill particles outside of view" turned off but its like the pRender into tracker is moving the pRender DOD
So maybe instead I link the particle emitter center to the trackers position... nope none of that works as intended.
Maybe I run the particle into a transform node to control its positioning and then connect it to the tracker position... Nope doesnt work as intended
Okay, maybe I run the Prender into a merge node and then use a background node to increase the "size" to essentially create an asset bigger than my plate and move it, nope because the pRender's DOD still rules here...
It's crap like this that has me thinking Nuke is my next adventure...
So what is the proper way to link a particle emitter to a tracker?...
Because so far trying to accomplish this most simple of tasks has turned into a 2 hour headache with nothing working as expected, as seems to be the normal experience when working with particles in fusion... Thanks old eyeon team... (I wont blame the blackmagic people yet).
So when I connect my particle emitter to the Tracker input foreground and set it to matchmove (after tracking) My particles end up cut off by some DOD in the pRender to tracker node which has never been an issue with other media and match moves. My emitter is wide enough to cover the entire scene and movement and in the pRender node I have "kill particles outside of view" turned off but its like the pRender into tracker is moving the pRender DOD
So maybe instead I link the particle emitter center to the trackers position... nope none of that works as intended.
Maybe I run the particle into a transform node to control its positioning and then connect it to the tracker position... Nope doesnt work as intended
Okay, maybe I run the Prender into a merge node and then use a background node to increase the "size" to essentially create an asset bigger than my plate and move it, nope because the pRender's DOD still rules here...
It's crap like this that has me thinking Nuke is my next adventure...