3D Text Particle Dissolve
I am capable of doing all the fancy effects for a text dissolve on 2D non-rendered text. However I have created a nice reflective 3D text that I would like to dissolve, but it seems like rendering the 3d text, then using it as the region for my pemitter is EXTREMELY heavy on my comp (my computer is very strong, not the issue). Is there some way to streamline the process and have my 3d text...i don't know...pre-rendered or something? Thanks in advance for the help.