Bug on Calculation Modifier Splines?
I'm experiencing some weirdness with the scaling of splines when I add a Calculation modifier to the Y Rotation property of a B-Spline Mask.
Basically I want it to enter and exit the animation with a fast spin, but I also want its Y angle to oscillate throughout the whole comp, so it's better to keep it on two separate curves that I'm creating on the First and Second Operands.
It's looking fine, but when I go to the Spline Editor, both the First and the Second Operands seem to be rendered on a completely different scale. I believe the 2nd is being multiplied by 1000.
I don't know if I explained it accurately, so I included a couple screenshots. Note the Y axis ticks... Weird, right? Is that a bug or did I do something wrong?
Basically I want it to enter and exit the animation with a fast spin, but I also want its Y angle to oscillate throughout the whole comp, so it's better to keep it on two separate curves that I'm creating on the First and Second Operands.
It's looking fine, but when I go to the Spline Editor, both the First and the Second Operands seem to be rendered on a completely different scale. I believe the 2nd is being multiplied by 1000.
I don't know if I explained it accurately, so I included a couple screenshots. Note the Y axis ticks... Weird, right? Is that a bug or did I do something wrong?