3D camera orbit around target?
With the 3D camera targeted on an object, I want to simply orbit around the object between, say, 2 points.
If I set a keyframe on the Camera's initial position, then move the track-head and reposition the Camera to a second position (equi-distant from the object), the camera tracks in a straight line between those two points while targeting the object (refer to the red line in the attached image).
What I would like is to be able to have the camera orbit around the object between those two points (refer to yellow dashed line in attached image). I found myself approximating a circular orbit by smoothing out the splines, but I would much prefer if there was an exact approach?
If I set a keyframe on the Camera's initial position, then move the track-head and reposition the Camera to a second position (equi-distant from the object), the camera tracks in a straight line between those two points while targeting the object (refer to the red line in the attached image).
What I would like is to be able to have the camera orbit around the object between those two points (refer to yellow dashed line in attached image). I found myself approximating a circular orbit by smoothing out the splines, but I would much prefer if there was an exact approach?