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Casting realistic (not flat) shadows for chromakeyed objects

PostPosted: Fri Feb 04, 2022 10:01 pm
by stephane_zerkalo
Hello,
I took a shot of a character in front of a green screen, chromakeyed the subject, and imported it over a background.
Is there a fusion tutorial somewhere explaining how I can create a realistic shadow for the character? There are lots of them that I could use if the shadow is supposed to be on a plane. Like text (3D letters) on a road.
But how could I achieve this if the shadow of the moving character is, for instance, on a sofa?… is this sth that would be feasible within Fusion?
Thanks.
Regards,
Stéphane

Re: Casting realistic (not flat) shadows for chromakeyed obj

PostPosted: Sat Feb 05, 2022 5:24 pm
by Jacob Danell
Ether you'll have to have a 3D model of the sofa (or create one that's good enough) to cast the shadow on.
Or create a fake shadow manually with say blurs, CCs and gridwarps.