Casting realistic (not flat) shadows for chromakeyed objects
Hello,
I took a shot of a character in front of a green screen, chromakeyed the subject, and imported it over a background.
Is there a fusion tutorial somewhere explaining how I can create a realistic shadow for the character? There are lots of them that I could use if the shadow is supposed to be on a plane. Like text (3D letters) on a road.
But how could I achieve this if the shadow of the moving character is, for instance, on a sofa?… is this sth that would be feasible within Fusion?
Thanks.
Regards,
Stéphane
I took a shot of a character in front of a green screen, chromakeyed the subject, and imported it over a background.
Is there a fusion tutorial somewhere explaining how I can create a realistic shadow for the character? There are lots of them that I could use if the shadow is supposed to be on a plane. Like text (3D letters) on a road.
But how could I achieve this if the shadow of the moving character is, for instance, on a sofa?… is this sth that would be feasible within Fusion?
Thanks.
Regards,
Stéphane