- Posts: 59
- Joined: Thu Sep 23, 2021 3:06 pm
- Real Name: Sergey Zinchenko
The spotlight must be in the middle of the red cube. Can this be fixed?
- Code: Select all
{
Tools = ordered() {
Shape3D1_1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
["Transform3DOp.Translate.Y"] = Input { Value = -0.014, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.05, },
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["Transform3DOp.Scale.X"] = Input { Value = 5, },
["Transform3DOp.Scale.Y"] = Input { Value = 0.513, },
["Transform3DOp.Scale.Z"] = Input { Value = 0.859, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 6, },
["SurfaceCubeInputs.Width"] = Input { Value = 0.02, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 5, }
},
ViewInfo = OperatorInfo { Pos = { -770, -148.5 } },
},
Merge3D5 = Merge3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input {
SourceOp = "Merge3D5XOffset",
Source = "Value",
},
["Transform3DOp.Translate.Y"] = Input {
SourceOp = "Merge3D5YOffset",
Source = "Value",
},
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Merge3D5ZOffset",
Source = "Value",
},
["Transform3DOp.Rotate.X"] = Input {
SourceOp = "Merge3D5XRotation",
Source = "Value",
},
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Merge3D5YRotation",
Source = "Value",
},
["Transform3DOp.Rotate.Z"] = Input {
SourceOp = "Merge3D5ZRotation",
Source = "Value",
},
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["Transform3DOp.Scale.X"] = Input { Value = 0.063, },
["Transform3DOp.Scale.Y"] = Input { Value = 0.031, },
["Transform3DOp.Scale.Z"] = Input { Value = 0.014, },
SceneInput1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -770, -115.5 } },
},
Merge3D5XOffset = BezierSpline {
SplineColor = { Red = 250, Green = 59, Blue = 49 },
KeyFrames = {
[60] = { 0, Flags = { Linear = true } }
}
},
Merge3D5YOffset = BezierSpline {
SplineColor = { Red = 252, Green = 131, Blue = 47 },
KeyFrames = {
[60] = { 0, Flags = { Linear = true } }
}
},
Merge3D5ZOffset = BezierSpline {
SplineColor = { Red = 254, Green = 207, Blue = 46 },
KeyFrames = {
[0] = { -0.15, RH = { 20, -0.1 }, Flags = { Linear = true } },
[60] = { 0, LH = { 40, -0.05 }, Flags = { Linear = true } }
}
},
Merge3D5XRotation = BezierSpline {
SplineColor = { Red = 255, Green = 128, Blue = 128 },
KeyFrames = {
[60] = { 0, Flags = { Linear = true } }
}
},
Merge3D5YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128 },
KeyFrames = {
[0] = { 180, RH = { 20, 120 }, Flags = { Linear = true } },
[60] = { 0, LH = { 40, 60 }, Flags = { Linear = true } }
}
},
Merge3D5ZRotation = BezierSpline {
SplineColor = { Red = 128, Green = 128, Blue = 255 },
CtrlWZoom = false,
KeyFrames = {
[60] = { 0, Flags = { Linear = true } }
}
},
Shape3D1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 6, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 5, }
},
ViewInfo = OperatorInfo { Pos = { -880, -115.5 } },
},
SpotLight4 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Expression = "Merge3D5.Transform3DOp.Translate.X", },
["Transform3DOp.Translate.Y"] = Input { Expression = "Merge3D5.Transform3DOp.Translate.Y", },
["Transform3DOp.Translate.Z"] = Input {
Value = -0.1275,
Expression = "Merge3D5.Transform3DOp.Translate.Z",
},
["Transform3DOp.Rotate.X"] = Input { Expression = "Merge3D5.Transform3DOp.Rotate.X", },
["Transform3DOp.Rotate.Y"] = Input {
Value = 333,
Expression = "Merge3D5.Transform3DOp.Rotate.Y+180.0",
},
["Transform3DOp.Rotate.Z"] = Input { Expression = "Merge3D5.Transform3DOp.Rotate.Z", },
DecayType = Input { Value = 1, },
ConeAngle = Input { Value = 90, },
["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -660, -148.5 } },
},
Merge3D4 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Merge3D5",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D2",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight4",
Source = "Output",
},
SceneInput5 = Input {
SourceOp = "SpotLight5",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "Shape3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -660, -115.5 } },
},
Camera3D2 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 0.174891688514023, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 6, },
["MtlStdInputs.MaterialID"] = Input { Value = 7, },
},
ViewInfo = OperatorInfo { Pos = { -660, -82.5 } },
},
SpotLight5 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.124, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.072, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.14, },
["Transform3DOp.UseTarget"] = Input { Value = 1, },
Intensity = Input { Value = 0.173, },
DecayType = Input { Value = 1, },
ConeAngle = Input { Value = 90, },
["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -770, -82.5 } },
},
Renderer3D2 = Renderer3D {
CtrlWZoom = false,
CustomData = { ToolVersion = 2, },
Inputs = {
GlobalOut = Input { Value = 299, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D4",
Source = "Output",
},
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateX"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.RateY"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -550, -115.5 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
}
},
ActiveTool = "Renderer3D2"
}