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Fusion Callout Keyframe issue

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SVEDIA

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Fusion Callout Keyframe issue

PostThu May 19, 2022 9:20 am

I am having an issue with adding Callouts to a clip.

I have trimmed the beginning of the clip in my edit and want to add a callout to point out a USP, however, when I add a callout all the animation is outside of the render area as it applies the call out to the clip as if I had not trimmed it. This is ok if I just want to cut to the next clip and the call out is there already but not great if I want some animation. I thought this would be really simple and just move the keyframes from point 0 to 77 in my case, but when I do this the entire call out disappears for the rest of the clip and appears to have glitched...

I have added an image to so that you can see what I am talking about. Any ideas?

Screenshot 2022-05-19 111241.jpg
Screenshot 2022-05-19 111241.jpg (501.98 KiB) Viewed 870 times

Screenshot 2022-05-19 111953.jpg
Screenshot 2022-05-19 111953.jpg (10.48 KiB) Viewed 870 times
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xunile

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Re: Fusion Callout Keyframe issue

PostFri May 20, 2022 4:01 am

I would box select all of the keyframes, move then to the frame you want the animation to start. Then disable the keyframeStretcher node.
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2022-05-19 (4).jpg
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SVEDIA

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Re: Fusion Callout Keyframe issue

PostFri May 20, 2022 8:17 am

Yep that worked, thank you!

I was not able to box select the keyframes in the Keyframe window, I instead had to do it via the spline view, is this the way it usually is with DaVinci? Also what does Keyframe stretcher do?

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