Tue Jun 21, 2022 9:23 pm
So a puzzle matte is just a generic name for the red, green and blue matte you can generate from a 3D rendering set up. It was the standard before Cryptomattes came along gave us all back a bit of sanity. You assign an ID of 1, 2 or 3 to all the objects you want rendered in either red, green or blue. Then, in your compositor of choice, you'd select one of the three colors as a key and away you go. With all the sub pixel issues you can imagine.
The other trick with Cyptomattes is to assign an override color of black to you entire scene and turn off all your lights. The scene will render a beauty of black ultra fast and then output the Cryptomattes as normal since they are object based and not color based. Since your trying to get to something hidden by some glass, you can hide the glass object and render a specific Crypto pass with the intended objects visible.
The only trick becomes the refraction index of the glass and using the Crypto in the warpped reflections. This is where a puzzle pass with the colors reflected accurately will probably be a better choice?
Resolve & Fusion Studio 18.6.5
Windows 10
Intel Xeon CPU 2699A @ 2.40GHz | 128GB RAM | 2xRTX3090 | 512NVME System | 8TB NMVE Scratch | 80TB 8Gbps Fiber
MacOS 12.7.2
MacBook Pro 13,3 | 16GB | Radeon 460 4GB | 256GB System | 256GB Scratch