- Posts: 2
- Joined: Wed Jun 29, 2022 7:18 am
- Real Name: Tomasz Makieła
You want to set the Mode of the 3D object to transparent matte. Then it cuts out everything that is behind it but it’s not visible to the camera.
You can find that setting on the first tab of the 3D object or you can use an Override3D. You need to set it for the appropriate render engine as well. So if you don’t know which you’re using just set Software and OpenGL blending mode to Transparent Matte.