I figured it out. I just needed to modify the modifier's modifier. Haha.
What I was doing was animating a piece of text to move left and offscreen from the center, but I wanted to make sure that the last frame of the fusion comp is the only frame after the text leaves the screen, regardless of the amount of letters or text size.
Here was my solution (using a transform node after the text node):
-modify center with xy path
-modify x path with calculation:
-first op = 0.5
-operator: first minus second
-second op = modify with new calculation:
-first op = spline from 0 to 1
-operator: multiply
-second op:
- Code: Select all
((TopText.Output.DataWindow[3]-TopText.Output.DataWindow[1])/TopText.Output.Width)+0.5
Here's what the inspector looks like:
- Screenshot 2022-09-28 031126.png (180.46 KiB) Viewed 695 times