- Posts: 1
- Joined: Thu Sep 29, 2022 2:56 pm
- Real Name: Stepan Davidovic
That's an odd one.
Try adding a Transform3D right before the Renderer3D and increase the scale by 10. My guess is that it might be a floating point math error. Those can usually be sorted out by either increasing or decreasing the scale of the scene to move the vertices into a range of values where better precision can be had.