I'm substracting a polygon with another and the Alpha value seems to go below 0. How do I avoid this? Is there a way to default it to 0 if it goes below 0? How would I go about this?
They're both right but if you need to floor a channel you can always add a Brightness and Contrast node. There's a check box for Clip Black and White. That will 0.0 black and stop White at 1.0.