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Earth Pushing Out A Corpse

PostPosted: Tue Nov 22, 2022 5:50 pm
by femirex3D
Please, what will be the best approach (in terms of production and post-production) for shooting a vfx scene where the ground rumbles and pushes out a corpse.

Thanks.

Re: Earth Pushing Out A Corpse

PostPosted: Tue Nov 22, 2022 9:07 pm
by Hendrik Proosa
Sounds like practical effect to me. Dig a hole, put some kind of mechanics in that can lift, place corpse on it and cover with dirt etc. If you can’t dig a hole you could do practical element in studio and comp it in, blending in the ground. What’s the framing of the shot?

Re: Earth Pushing Out A Corpse

PostPosted: Tue Nov 22, 2022 10:38 pm
by femirex3D
@ Hendrik Thank you for the suggestion. The framing is most likely going to be a close-up - still deliberating on that

Re: Earth Pushing Out A Corpse

PostPosted: Wed Nov 23, 2022 7:44 am
by Hendrik Proosa
If it is a closeup it could be even easier because you could do it on set on a small elevated platform, because you can probably hide the transition from fg to bg scene behind the dirt mound by framing. Keep the platform as low as possible while being able to put the lifting mechanics under it. Could probably get by with a very simple mechanical lever type of riser for the corpse with a long handle and some manpower.

Re: Earth Pushing Out A Corpse

PostPosted: Wed Nov 23, 2022 9:45 am
by Sander de Regt
If you have some professional camera equipment at your disposal, you can also put the 'corpse' on a jib arm, which will allow it to rise straight up with relatively little effort. Doing this close up in post only is definitely not something I'd recommend.

Re: Earth Pushing Out A Corpse

PostPosted: Thu Nov 24, 2022 2:43 pm
by Sam Steti
Haha, this title got me in :evil: :mrgreen:

Depending on the context (day/night, fog, and any element belonging to horror/gothic atmosphere), I might contact a Maya or Blender artist, or go the Unreal Engine way, to create the opening ground and collapse of stones and debris.
Then composite particles stuff and organic surroundings in Fusion

Re: Earth Pushing Out A Corpse

PostPosted: Sun Nov 27, 2022 8:48 pm
by Kel Philm
I would do it all practically. Dig a hole, put a hydraulic scissor lift in the hole, bury the hose out of sight, corpse on top, layer of dirt, couple of cameras (BMD of course), then activate the the scissor lift. You should be able to get some rumble by just moving the lift up and down in small increments (you may need to retime these in post using BMD Fusion of course) and maybe a little camera shake as well (in you know what). Sounds like a fun shoot. And don't forget to put some worms in the eye sockets!

Re: Earth Pushing Out A Corpse

PostPosted: Mon Nov 28, 2022 10:15 am
by birdseye
I'm beginning to worry about some of you people, do you normally have corpes lying around the place? I assumed there would be a living person made up to look dead, in which case they could just sit up and look zombie like, we've all been there. Hydraulic scissor lifts, worms in the eyes, somebodies is gonna end up getting hurt or even dead, which would solve the corpse problem, at least until the police arrive.

Re: Earth Pushing Out A Corpse

PostPosted: Mon Nov 28, 2022 10:21 am
by Hendrik Proosa
If ground rumbles and pushes out a corpse it kind of sounds like corpse isn't crawling out on itself. Could ofcourse, for some great reference I would suggest Lucio Fulci's "Zombie" (or Zombi 2 as it is sometimes called) from 1979, it has some refs for worms in eyes etc. And ofcourse the classic scene of zombie vs shark :D