- Posts: 2
- Joined: Wed Nov 23, 2022 3:15 pm
- Real Name: Dominik Dahlen
So, instead, what I would do is to:
- get rid of the rotation in the pImageEmitter (this gets you a grid on the x/y axis)
- add the exact same expression in the pz field, and in the py field just have py.
- then after the prender, just use a transform3D and add a x-rotation of -90.
See your updated example (#1) below (just copy & paste into the fusion page):
- Code: Select all
{
Tools = ordered() {
Ellipse1 = EllipseMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 3840, },
MaskHeight = Input { Value = 2160, },
PixelAspect = Input { Value = { 1, 1 }, },
UseFrameFormatSettings = Input { Value = 1, },
ClippingMode = Input { Value = FuID { "None" }, },
},
ViewInfo = OperatorInfo { Pos = { 572.459, 338.708 } },
},
Background2 = Background {
Inputs = {
EffectMask = Input {
SourceOp = "Ellipse1",
Source = "Mask",
},
GlobalOut = Input { Value = 481, },
Width = Input { Value = 40, },
Height = Input { Value = 40, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Gradient" }, },
Start = Input { Value = { 0.233128834355828, 0.512269938650307 }, },
},
ViewInfo = OperatorInfo { Pos = { 579.221, 371.708 } },
},
Rectangle1 = RectangleMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
SoftEdge = Input { Value = 0.1181, },
MaskWidth = Input { Value = 3840, },
MaskHeight = Input { Value = 2160, },
PixelAspect = Input { Value = { 1, 1 }, },
UseFrameFormatSettings = Input { Value = 1, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 0.8, },
Height = Input { Value = 0.8, },
},
ViewInfo = OperatorInfo { Pos = { 469.221, 387.135 } },
},
pCustom1 = pCustom {
ID = 121,
Inputs = {
["CubeRgn.Width"] = Input { Value = 0.732, },
["CubeRgn.Depth"] = Input { Value = 0.543, },
["BitmapRgn.Channel"] = Input { Value = 1, },
["CubeRgn.Height"] = Input { Value = 0.606, },
NumberIn1 = Input { Value = 0.5, },
NumberIn2 = Input { Value = 0.206, },
NumberIn3 = Input { Value = 300, },
NumberIn5 = Input { Value = 0.232, },
NumberIn6 = Input {
SourceOp = "pCustom1NumberIn6",
Source = "Value",
},
PositionZExpression = Input { Value = " getr1d(pxi1+0.5,pyi1+0.5)*n1 -n2", },
SizeExpression = Input { Value = "a/n3", },
Input = Input {
SourceOp = "pImageEmitter2",
Source = "Output",
},
Image1 = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 756.042, 420.464 } },
},
pCustom1NumberIn6 = BezierSpline {
SplineColor = { Red = 233, Green = 19, Blue = 144 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[3] = { 5 }
}
},
pImageEmitter2 = pImageEmitter {
ID = 124,
Inputs = {
XDensity = Input { Value = 0.2, },
YDensity = Input { Value = 0.2, },
Lifespan = Input { Value = 482, },
Input = Input {
SourceOp = "Background1",
Source = "Output",
},
Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
["ParticleStyleBitmap.DropToolsHere"] = Input {
SourceOp = "Background2",
Source = "Output",
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.00343, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pImageEmitter2SizeOverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pImageEmitter2BlurOverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 617.1, 421.07 } },
},
pImageEmitter2SizeOverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
},
pImageEmitter2BlurOverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
},
Background1 = Background {
Inputs = {
EffectMask = Input {
SourceOp = "Rectangle1",
Source = "Mask",
},
GlobalOut = Input { Value = 481, },
Width = Input { Value = 800, },
Height = Input { Value = 800, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0.0196078431372549, 0.156862745098039, 0.933333333333333, 1 },
[1] = { 0.784313725490196, 0.00784313725490196, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 464.75, 424.983 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 481, },
Width = Input { Value = 3840, },
Height = Input { Value = 2160, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
["MaterialID.MaterialID"] = Input { Value = 4, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Rotation = Input { Value = 1, },
Input = Input {
SourceOp = "pCustom1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 879.212, 420.464 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 1.20950317876758, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
["MtlStdInputs.MaterialID"] = Input { Value = 5, },
},
ViewInfo = OperatorInfo { Pos = { 965.289, 374.362 } },
},
AmbientLight1 = LightAmbient {
ViewInfo = OperatorInfo { Pos = { 995.459, 457.316 } },
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "pRender1",
Source = "Output",
},
["Transform3DOp.Rotate.X"] = Input { Value = -90, },
},
ViewInfo = OperatorInfo { Pos = { 989.212, 419.858 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "AmbientLight1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1099.21, 421.07 } },
},
Renderer3D1 = Renderer3D {
CustomData = {
ToolVersion = 2
},
Inputs = {
GlobalOut = Input { Value = 481, },
Width = Input { Value = 3840, },
Height = Input { Value = 2160, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1209.21, 421.07 } },
},
FastNoise1 = FastNoise {
Inputs = {
GlobalOut = Input { Value = 481, },
Width = Input { Value = 800, },
Height = Input { Value = 800, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Contrast = Input { Value = 0.81, },
XScale = Input { Value = 2.36, },
Angle = Input { Value = 39.1, },
Seethe = Input { Value = 0.551, },
SeetheRate = Input { Value = 0.142, },
Color1Red = Input { Value = 1, },
Color1Green = Input { Value = 1, },
Color1Blue = Input { Value = 1, },
Color2Red = Input { Value = 0, },
Color2Green = Input { Value = 0, },
Color2Blue = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 753.489, 486.131 } },
}
}
}