Sun Nov 27, 2022 4:42 am
Changing the center point of a transform node is tricky. It's not terribly efficient to do and doesn't really give you the outcome that it should. You can grab the "x" anchor point and move it around manually once it's no longer sitting directly under the transform gizmo. Which means you have to fidget with the numbers, then go do what you mean.
Something I've been doing lately is creating two transform nodes automatically. The first named 'center' and the second 'transform'. Use the first to move your media into place where you want it's center to be and the second to move it's position relative to what ever else.
This way you can grab the xf gizmo and move it around like every other programs made. The anchor point as it stands sucks because to move the footage you still have to grab the gizmo, which can be a long way away from where you want the center to be. The double Xf node setup fixes that annoyance.
The cool thing about Fusion is that even if parts of your media is off the canvas, it hasn't been cropped so you can still use it down stream without worrying about clipping.
Resolve & Fusion Studio 18.6.5
Windows 10
Intel Xeon CPU 2699A @ 2.40GHz | 128GB RAM | 2xRTX3090 | 512NVME System | 8TB NMVE Scratch | 80TB 8Gbps Fiber
MacOS 12.7.2
MacBook Pro 13,3 | 16GB | Radeon 460 4GB | 256GB System | 256GB Scratch