- Posts: 6
- Joined: Tue Jul 12, 2022 12:24 pm
- Real Name: Jens Mehlan
Hi, we ran into a rather odd problem, yesterday, and I hope you can help me with this:
We are compositing some cgi elements into Alexa footage and everything looks fine when viewed from within Fusion (version 18.1.1 that is), ie. when we view the final saver (in our case lifesaver) node in any one of fusion's viewers, everything looks as expected.
When rendering the saver, however, the frame immediately displays slightly blurry with a noticably blurred, transparent fringe, and it writes files that do not show whatever we previewed before: Some tracker removal seems to be absent from the files written entirely etc.
When we abort the render the content displayed in the viewers is now also that blurry, incomplete version. Now, whenever we change anything within the script - say toggle motion blur on and off on a node or similar - the display switches back to the correct/expected content being displayed.
Finally, when we play within the GUI and force fusion to cache frames, we can then save out what has been cached, correctly.
Any idea what could be causing this and how to fix this? It seems like not the entire script is computed when rendering... Any help is greatly appreciated, as our dirty workaround - for the time being - is to hit play within fusion, cache everything as far as possible and then write out the cached frames. Piecemeal style... urgs
We are compositing some cgi elements into Alexa footage and everything looks fine when viewed from within Fusion (version 18.1.1 that is), ie. when we view the final saver (in our case lifesaver) node in any one of fusion's viewers, everything looks as expected.
When rendering the saver, however, the frame immediately displays slightly blurry with a noticably blurred, transparent fringe, and it writes files that do not show whatever we previewed before: Some tracker removal seems to be absent from the files written entirely etc.
When we abort the render the content displayed in the viewers is now also that blurry, incomplete version. Now, whenever we change anything within the script - say toggle motion blur on and off on a node or similar - the display switches back to the correct/expected content being displayed.
Finally, when we play within the GUI and force fusion to cache frames, we can then save out what has been cached, correctly.
Any idea what could be causing this and how to fix this? It seems like not the entire script is computed when rendering... Any help is greatly appreciated, as our dirty workaround - for the time being - is to hit play within fusion, cache everything as far as possible and then write out the cached frames. Piecemeal style... urgs