Okay so with more careful testing I've discovered that the functions sort of work, but they are just super laggy. There will be a multi-second delay upon a rotomask rotate or scale action before Fusion refreshes. However, when dragging points, single-axis scaling, or a box transform, it refreshes in real-time.
It's almost as though Resolve hangs when I try to rotate or scale a mask (or group of points). When it refreshes, I only get the final transform (as opposed to real-time interactive transform feedback) making these function useless.
This is going to pose a big challenge on my current roto jobs.
Never experienced this issue on Resolve 17 (or earlier). And it's too late to backport my project