Sander de Regt wrote:In syntheyes there's a setting which allows you to set the world size. You can use this to make the export match your desired size. For the end result it hardly makes a difference since it's only the camera angle that decides whether or not everything matches.
Thank you. Looking into it.
Bryan Ray wrote:That's not entirely true. If the scene scale is extreme, then the camera clipping planes might cause problems—there's a lower limit on the near clip, and all of the z information will be crammed into the bottom 1% of the range—and if it's really, really tiny, there might even be floating point accuracy issues.
A unit mismatch, though, could certainly account for things, and it's not uncommon to need a scale multiplier of 100, as that's the difference from centimeters to meters. I suppose if there was an assumption of millimeters you might need to scale by 1000. You should scale everything, though, not just the image plane. There's a Scale control in the Merge3D that scales up everything attached to it.
Appreciate this, thanks. I am using the scale control in the ImagePlane3D, I am at 200 something.
Questions. What do you mean unit mismatch? When you say scale everything, do you mean on Davinci?
One thing I just noticed. Didn't check, the asset is 1920x1080. I am enclosing a screen shot to show you what I am seeing.Scale is set to 5.0. The Imageplane3D is directly connected to the SynthEyesScene so no Merge3D. Just for the hell of it I connected a merge and it made it smaller.