Quick way to mirror an animation in reverse
Posted: Thu May 18, 2023 9:44 am
Not sure if this has been discussed here before but I think I just found a single node, keyframe free and dynamic way to mirror an animation in reverse as a way to animate out.
How I did it was using a time stretcher node and enabling an expression on source time. Then I used the expression:
iif(time< comp.RenderEnd/2, time, comp.RenderEnd - time)
The expression makes the composition run forwards for the first half of the playback and reverse for the second half of the playback.
I've seen other people achieve the same thing by using a time speed node set to reverse and then a dissolve node to switch between the forwards playback and the reversed playback. This is a single node alternative for that.
Just felt excited to share. Hope this helps someone.
How I did it was using a time stretcher node and enabling an expression on source time. Then I used the expression:
iif(time< comp.RenderEnd/2, time, comp.RenderEnd - time)
The expression makes the composition run forwards for the first half of the playback and reverse for the second half of the playback.
I've seen other people achieve the same thing by using a time speed node set to reverse and then a dissolve node to switch between the forwards playback and the reversed playback. This is a single node alternative for that.
Just felt excited to share. Hope this helps someone.