- Posts: 2504
- Joined: Tue Jun 17, 2014 7:29 am
- Location: France
Copy/paste the following in your Fusion comp and see if it helps
- Code: Select all
{
Tools = ordered() {
CigaretteButt = Shape3D {
NameSet = true,
Inputs = {
Shape = Input { Value = FuID { "SurfaceCylinderInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["SurfaceCylinderInputs.Radius"] = Input { Value = 0.01, },
["SurfaceCylinderInputs.Height"] = Input { Value = 0.05, },
["SurfaceCylinderInputs.BottomCap"] = Input { Value = 1, },
["SurfaceCylinderInputs.TopCap"] = Input { Value = 1, },
["SurfaceCylinderInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 220, 16.5 } },
},
pDirectionalForce1 = pDirectionalForce {
ID = 7,
CtrlWZoom = false,
Inputs = {
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 82.5 } },
},
pEmitter1 = pEmitter {
ID = 2,
Inputs = {
Number = Input { Value = 5, },
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.05, },
VelocityVariance = Input { Value = 0.01, },
Angle = Input { Value = 90, },
AngleVariance = Input { Value = 180, },
AngleZVariance = Input { Value = 360, },
RotationControls = Input { Value = 1, },
RotationMode = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
SpinControls = Input { Value = 1, },
SpinX = Input { Value = 5, },
SpinXVariance = Input { Value = 5, },
SpinY = Input { Value = 5, },
SpinYVariance = Input { Value = 5, },
SpinZ = Input { Value = 5, },
SpinZVariance = Input { Value = 5, },
["SphereRgn.Size"] = Input { Value = 0.0002, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeOverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BlurOverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 220, 82.5 } },
},
pEmitter1SizeOverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
},
pEmitter1BlurOverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 100, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
["MaterialID.MaterialID"] = Input { Value = 2, },
["ObjectID.ObjectID"] = Input { Value = 3, },
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
},
Replicate3D1 = Replicate3D {
Inputs = {
Alignment = Input { Value = 2, },
Translation = Input { Value = 1, },
ScaleNest = Input { Value = 1, },
["Scale.X"] = Input { Value = 0.1, },
Destination = Input {
SourceOp = "pRender1",
Source = "Output",
},
Input1 = Input {
SourceOp = "CigaretteButt",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 715, 16.5 } },
}
}
}