- Posts: 5
- Joined: Mon Nov 09, 2020 8:08 am
- Real Name: Brian Huether
Hi,
I am new to VFX and I know I have entered a very complex world. I have spent past week endlessly trying to do a test case to confirm I can film a moving subject with a moving camera, rotobrush out the background, then insert the subject in a 3D environment such as Unreal Engine. Ultimately I then want to film myself playing guitar and add to 3D environments.
As I understand this requires solving the camera movement, exporting that solve appropriately (scale, axes, origin, ground plane). ALso involves rotobrushing out the background then using resulting image on a projection plate attached to the camera so that camera is always looking at the subject as during the actual shot.
I am getting close to a decent result but have a ways to go, as my result has the subject sliding too much in the 3D environment.
Ok, so here is the shot I am using for an experiment:
Here is what tracked camera looks like in Blender:
Now if I import this in Unreal Engine as FBX I get following result after attaching my image sequence to a projected image plate:
It is as if the camera FOV/perspective isn't quite right in the solve, or is this a different problem being observed?
Notice how at certain moments the cat is sliding across the ground plane. And compared to original video, here the last few frames the cat is disappearing below ground plane (I know this isn't 3D cat - what is happening is image plate is angled such that cat is getting cropped off at end).
Clearly I am not doing this quite the way as needed. So I am hoping someone can help explain to me the steps that I need to follow to get a more stable result, such that the cat in the 3D environment stays stationary on the ground plane. I can't find any tutorials that hit on all these aspects. And I know here people are more geared towards fusion but if someone can explain some sort of workflow that leads to a better result, even explained using different software, then I can adapt to my tools.
Who knows - if it is interesting exercise to someone maybe you can use my example video and achieve some similar but very accurate result and then explain how you did it!
I am demo'ing Syntheyes, and if that is better than Blender for my use case I will likely start using it, and looking through PDF I get impression that the program requires pro level experience... I can't figure out what aspects of the program to use. Camera only, or camera plus object tracking, constraints, object meshes, etc, etc, etc. Overwhelming.
Also, anyone know a site to find a tutor where I could just have someone walk me through all these processes?
thanks
I am new to VFX and I know I have entered a very complex world. I have spent past week endlessly trying to do a test case to confirm I can film a moving subject with a moving camera, rotobrush out the background, then insert the subject in a 3D environment such as Unreal Engine. Ultimately I then want to film myself playing guitar and add to 3D environments.
As I understand this requires solving the camera movement, exporting that solve appropriately (scale, axes, origin, ground plane). ALso involves rotobrushing out the background then using resulting image on a projection plate attached to the camera so that camera is always looking at the subject as during the actual shot.
I am getting close to a decent result but have a ways to go, as my result has the subject sliding too much in the 3D environment.
Ok, so here is the shot I am using for an experiment:
Here is what tracked camera looks like in Blender:
Now if I import this in Unreal Engine as FBX I get following result after attaching my image sequence to a projected image plate:
It is as if the camera FOV/perspective isn't quite right in the solve, or is this a different problem being observed?
Notice how at certain moments the cat is sliding across the ground plane. And compared to original video, here the last few frames the cat is disappearing below ground plane (I know this isn't 3D cat - what is happening is image plate is angled such that cat is getting cropped off at end).
Clearly I am not doing this quite the way as needed. So I am hoping someone can help explain to me the steps that I need to follow to get a more stable result, such that the cat in the 3D environment stays stationary on the ground plane. I can't find any tutorials that hit on all these aspects. And I know here people are more geared towards fusion but if someone can explain some sort of workflow that leads to a better result, even explained using different software, then I can adapt to my tools.
Who knows - if it is interesting exercise to someone maybe you can use my example video and achieve some similar but very accurate result and then explain how you did it!
I am demo'ing Syntheyes, and if that is better than Blender for my use case I will likely start using it, and looking through PDF I get impression that the program requires pro level experience... I can't figure out what aspects of the program to use. Camera only, or camera plus object tracking, constraints, object meshes, etc, etc, etc. Overwhelming.
Also, anyone know a site to find a tutor where I could just have someone walk me through all these processes?
thanks