- Posts: 26
- Joined: Thu Jan 25, 2024 7:38 am
- Real Name: André Blais
Hey all,
I've only been on Resolve since middle of last year, and on Studio version since January. One thing I've had a lot of issues using is the Magic Mask feature in Fusion.
For me the biggest and most consistent issue (and by consistent I mean literally every time I attempt to use Magic Mask), is that after hitting track, no matter what happens I end up losing frames. By "losing frames" I mean, the mask just doesn't take affect for a random number of frames.
Beyond that, the minute I even look at a comp or attempt to do anything like add other nodes in the comp or do nothing and leave the Fusion page, Magic Mask will just disappear at random, for a random number and sequence of frames of the composition where it's being applied.
In other threads people have mentioned the use of caching (which I am forced to use for performance), and I've suspected that it plays a role. So I get into this game of disabling and deleting my render cache, disabling Fusion Memory Cache, hitting "track" and then re-enabling cache. I'll also clear the "Disk Cache" within the node's inspector itself before tracking.
What am I missing? It really feels like the tool, like a lot of things in Resolve, is fundamentally broken.
When I can get a render to "stick", it works great - but that's virtually none of the time and it wastes so much time, I can't help but wonder if rotoscoping the old-fashioned way wouldn't be less time-consuming?
I've only been on Resolve since middle of last year, and on Studio version since January. One thing I've had a lot of issues using is the Magic Mask feature in Fusion.
For me the biggest and most consistent issue (and by consistent I mean literally every time I attempt to use Magic Mask), is that after hitting track, no matter what happens I end up losing frames. By "losing frames" I mean, the mask just doesn't take affect for a random number of frames.
Beyond that, the minute I even look at a comp or attempt to do anything like add other nodes in the comp or do nothing and leave the Fusion page, Magic Mask will just disappear at random, for a random number and sequence of frames of the composition where it's being applied.
In other threads people have mentioned the use of caching (which I am forced to use for performance), and I've suspected that it plays a role. So I get into this game of disabling and deleting my render cache, disabling Fusion Memory Cache, hitting "track" and then re-enabling cache. I'll also clear the "Disk Cache" within the node's inspector itself before tracking.
What am I missing? It really feels like the tool, like a lot of things in Resolve, is fundamentally broken.
When I can get a render to "stick", it works great - but that's virtually none of the time and it wastes so much time, I can't help but wonder if rotoscoping the old-fashioned way wouldn't be less time-consuming?