silbercue wrote:Hello Byian, thank you for your quick reply. Yes, unfortunately I will see the object from several sides, because the camera is moving in the scene.
Greetings to Los Angeles))
In that case, you're going to need some software other than Fusion, I think. Wrapping a rectangular texture onto a spherical (or near-spherical) object can be tricky. Although there are probably tools to help out in the Karta VR package available in Reactor, that's an awful lot of stuff to sort through.
Take a look at Reality Capture:
https://www.capturingreality.com/ I'm not sure what the licensing situation is with it at the moment for new users — sometime in April it's supposed to change to being free for projects that gross less than US$1 million. I think right now it charges per-export, but the cost for something like your lamp should be only pennies.
You'll need an Epic Games account to set it up.
Go through the tutorial to see how it works, and at the end export FBX with textures so you can see how it imports into Fusion