- Posts: 123
- Joined: Wed Feb 21, 2024 11:53 pm
- Location: Planet Earth
- Real Name: Sebastian Alvarez
I have footage of a guy running in the woods, and at one point he hits a tree with this shoulder at high speed. In reality he hits more like a vertical thick branch, but I masked a real tree so it looks like he hit something that wounds him. When he hits the tree (which is very close to the camera), he leaves the frame right away towards our left.
I tracked the base clip, and matched the bigger tree to that tracker. Now what I want to do is have a particle burst that would look like when his shoulder hits the tree, that some dirt and preferably a few pieces of the external part of the tree (I think it's called a bark, but not sure), fly off and fall right away. The whole thing lasts a second.
Now, I tried this in Resolve Fusion with my limited knowledge after watching a few tutorials. So I started with a pEmitter, followed by a pDirectionalForce and a pRender. And at least as far as the particles go (I'll worry about the look of it later), it's like half way there, but it doesn't look like a burst. Also it starts at frame 1, when I need it to start at frame 121. But I'm sure there's a way for that.
The main problem is that while I set the point cloud in the general direction, emitting from a rectangle to more or less reproduce the shape of the tree, it's not fast enough. Now, the directional force node by default has the strength at 0.4. It seemed obvious to me that increasing that parameter would give me what I needed, keyframing it to a high number at the start and bringing it to 0 a second later.
But instead it does a weird thing where it separates the points in Z space in the shape of the emitter rectangle:
Basically what I'm trying to achieve is an effect like what you would see if you blew a lot of dust off a surface, really powerful for half a second and then slower. Except that in this case, it has to be dirt and tree particles, so gravity is a factor.
So I wonder if it's worth my time to keep exploring this in Resolve Fusion, or try to find the tutorials and get it done in Blender, which maybe would have a longer render time, but shouldn't be too terrible for something that lasts a second.
Any opinions?
I tracked the base clip, and matched the bigger tree to that tracker. Now what I want to do is have a particle burst that would look like when his shoulder hits the tree, that some dirt and preferably a few pieces of the external part of the tree (I think it's called a bark, but not sure), fly off and fall right away. The whole thing lasts a second.
Now, I tried this in Resolve Fusion with my limited knowledge after watching a few tutorials. So I started with a pEmitter, followed by a pDirectionalForce and a pRender. And at least as far as the particles go (I'll worry about the look of it later), it's like half way there, but it doesn't look like a burst. Also it starts at frame 1, when I need it to start at frame 121. But I'm sure there's a way for that.
The main problem is that while I set the point cloud in the general direction, emitting from a rectangle to more or less reproduce the shape of the tree, it's not fast enough. Now, the directional force node by default has the strength at 0.4. It seemed obvious to me that increasing that parameter would give me what I needed, keyframing it to a high number at the start and bringing it to 0 a second later.
But instead it does a weird thing where it separates the points in Z space in the shape of the emitter rectangle:
- Screenshot 2024-04-06 at 16.40.13.png (32.38 KiB) Viewed 658 times
Basically what I'm trying to achieve is an effect like what you would see if you blew a lot of dust off a surface, really powerful for half a second and then slower. Except that in this case, it has to be dirt and tree particles, so gravity is a factor.
So I wonder if it's worth my time to keep exploring this in Resolve Fusion, or try to find the tutorials and get it done in Blender, which maybe would have a longer render time, but shouldn't be too terrible for something that lasts a second.
Any opinions?
Last edited by Mixolydian on Sat Apr 06, 2024 9:43 pm, edited 1 time in total.