Fri Apr 12, 2024 10:44 am
Hey
You may :
1/ track the white tip (depending on the moves) or manually adjust a polygon on it
2/ add a timestretcher with a polygon spotted on a near black part of her sleeve. This polygon is supposed to cover the white part
3/ merge the black part on the white part and make it follow the moves (with a matchmove mode if you tracked it in step 1)
In other words, you extend the costume over the white sleeve, sort of mimicking what the patch replacer would do in Resolve.
BTW note that you may do more or less the same with a Paint node
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