- Posts: 37
- Joined: Mon Mar 24, 2014 10:05 pm
Hi there,
I'm looking for help fixing these dead pixels, let me describe the problem in a bit more detaill:
I’m encountering an issue with renders specifically when utilizing render passes. Randomly, a dead black pixel appears in my renders. This poses a significant problem, as when I apply the blur node during compositing, this hole becomes excessively large. This issue has recurred across multiple rendering attempts.
When viewing just the beauty pass, there are no discernible holes; they only manifest when attempting to reconstruct the beauty from the render passes.
The render exhibits a hole as depicted here:
https://blenderartists.org/uploads/default/original/4X/2/a/f/2af637de6e8650549d2c627c6390ee6b44e1e810.jpeg
Utilizing the blur node in compositing results in the entire hole being enlarged, as illustrated here:
https://blenderartists.org/uploads/default/original/4X/8/b/2/8b2898ce8935ad5b9762cb4c1f5415eb8c7c933d.jpeg
Meanwhile, the normal beauty render appears unaffected, shown here:
https://blenderartists.org/uploads/default/original/4X/f/c/a/fca2e2a3a7a3111742be50a0995926ea1bd85215.jpeg
The hole is only present in the GlossDirect and DiffuseDirect passes; other passes remain unaffected.
What makes it even more strange is that these ‘holes’ are only on certain frames. It’s not consistent throughout the render.
Is there a node/tool that could fill in these render errors?
I'm looking for help fixing these dead pixels, let me describe the problem in a bit more detaill:
I’m encountering an issue with renders specifically when utilizing render passes. Randomly, a dead black pixel appears in my renders. This poses a significant problem, as when I apply the blur node during compositing, this hole becomes excessively large. This issue has recurred across multiple rendering attempts.
When viewing just the beauty pass, there are no discernible holes; they only manifest when attempting to reconstruct the beauty from the render passes.
The render exhibits a hole as depicted here:
https://blenderartists.org/uploads/default/original/4X/2/a/f/2af637de6e8650549d2c627c6390ee6b44e1e810.jpeg
Utilizing the blur node in compositing results in the entire hole being enlarged, as illustrated here:
https://blenderartists.org/uploads/default/original/4X/8/b/2/8b2898ce8935ad5b9762cb4c1f5415eb8c7c933d.jpeg
Meanwhile, the normal beauty render appears unaffected, shown here:
https://blenderartists.org/uploads/default/original/4X/f/c/a/fca2e2a3a7a3111742be50a0995926ea1bd85215.jpeg
The hole is only present in the GlossDirect and DiffuseDirect passes; other passes remain unaffected.
What makes it even more strange is that these ‘holes’ are only on certain frames. It’s not consistent throughout the render.
Is there a node/tool that could fill in these render errors?
- Attachments
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- Bug.JPG (137.82 KiB) Viewed 941 times
Last edited by Vincent Boudewijn on Fri Apr 12, 2024 9:22 am, edited 4 times in total.