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Fusion compatibility with Edit Page is not good.

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Rupiter

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Fusion compatibility with Edit Page is not good.

PostMon Dec 02, 2024 11:41 pm

The way I see it, fusion and edit page both are great, but do not work the best together. The main problem I have is resolution. If I have 4k clips inside a 1080p timeline, in the edit page when I scale I have all of the resolution and it is great. But when I turn those clips into a fusion comp it reduces the resolution of them all to 1080p.

First failed solution I saw was to add a background node and make that 4k to change the resolution of the fusion comp, but it still does not increase the resolution of the clips at all. Next would be to make a fusion comp, THEN add the clips in directly from fusion, but this method does not work as well if you also want to colour grade the clips separately, not to mention retiming them is SIGNIFCANTLY harder within fusion. I believe whenever you embed a clip from the edit page into a fusion comp, it should maintain all of its resolution, even if the fusion comp itself is a lower resolution. Or at least have it as an option. Instead I have to make the entire timeline setting 4k, which is a lot more consuming to edit in.

Secondly, I think everyone would agree it would be amazing to be able to switch between fusion comps WIHTIN the fusion page, such as in the colour page. This may not apply to everyone but whenever I have loads and loads of fusion clips, needing to go from fusion page to edit page then back to fusion page again, it can get pretty frustrating. My solution is to have a similar interface that the colour page has where the edit page timeline is visible WITHIN the fusion page. Obviously this can be turned on and off, but it would save sooooo much time when working with heavy VFX projects.

Lastly, the keyframes and curves between fusion and the edit page just work entirely differently. The fusion keyframes are thin, ugly, and impossible to see, while they also glitch and just do not feel intuitive to use one bit. The keyframes in the edit page LOOK better, but sometimes struggle to be dragged, same with fusion, and I just avoid them. Not to mention the curves. The edit page curves are KNOWN to suck, they are so difficult to control for no reason, hard to work between different curves, dont work unless you zoom in, sometimes are out of frame so I need to restart the whole app to be able to see the whole curve. They just suck, while fusion is a lot better, they make a lot more sense and are useable, however, there is no way to lock them to an axis, all I want to be able to do is whenever manipulating them, I can just lock it from either moving up or down, or left and right by holding shift.

Anyways, that's enough of me ranting, hopefully blackmagic will read this and consider making some changes because I love davinci but these things should not have to be things we should have to worry about.

Thankyou!
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KrunoSmithy

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Re: Fusion compatibility with Edit Page is not good.

PostTue Dec 03, 2024 1:04 pm

Rupiter wrote:The way I see it, fusion and edit page both are great, but do not work the best together. The main problem I have is resolution. If I have 4k clips inside a 1080p timeline, in the edit page when I scale I have all of the resolution and it is great. But when I turn those clips into a fusion comp it reduces the resolution of them all to 1080p.


I guess you struggle with the original and well implemented way in which fusion and other pages work and why. By the default fusion page is using timeline and media pool together for best of both worlds.

If you move the playhead over a clip on the edit page timeline, and open fusion page, it will reference the clip from the timeline and the only thing transferred will be lens correction I think, the rest is sourced from original clip in the media pool, in order to have access to all the resolution and everything else.

Timeline in the edit page is like fusion page, resolution agnostic. You can change resolution as like and you are mainly limited the the limits of resolution found in source media, while any graphics generated in the fusion can be scaled up indefinitely.

Timeline in the edit page is used to control length of fusion composition and for the sake or really useful convince, auto resolution checkbox in fusion nodes allows all the motion graphics etc to be controlled from one place, timeline format. Which allows to say, work with 720p timeline and all the motion graphics, and than change format of timeline once, and have it all scaled up to 4K or whatever you need and not lose any quality. The nodes with auto resolution will be auto re-generated to match the new resolution. Since resolve and fusion work mostly with coordinates systems they can do it proportionally even if you change aspect ratio up to a reasonable degree. Its a very clever and powerful solution.

Timeline resolution is like comp resolution in fusion studio, only a reference. Each node in fusion and each clip in timeline can be of different resolution and you get to choose how they interact with timeline reference resolution. In the edit page this is done by choosing appropriate settings in the mismatch resolution options of project or every new timeline and are changeable, or it can be done on clip by clip basis. Super useful.

Fusion and fusion page as well is even more powerful since you can change not only resolution but also bit depth on node by node basis.

If you wanted to force conformity of timeline content to fusion page, you would use any number of container clips. Such as compound clips or fusion clips. First one will combine multiple timeline clips into one self contained timeline and fusion page will read them at resolution of timeline and with all the effects baked in and they will be connected in serial fashion. one after the other. Fusion clips on the other hand will attempt to stack clips on the timeline one on top of the other and open them in the same way as self contained clip in the fusion, along with background and merge nodes. They have their place, but they serve a different purpose.

Additional options for additional controls are adjustment clips, fusion compositions (each one has option to have multiple embedded compositions for versioning) and reference fusion compositions that can be used across edit page to make ripple changes. There is also nested timelines option. All of them will conform the resolution to timeline.

If you want more freedom you use media pool or loader to bring in assets to fusion page. Which is the standard intended workflow.

Rupiter wrote: First failed solution I saw was to add a background node and make that 4k to change the resolution of the fusion comp, but it still does not increase the resolution of the clips at all.


Not sure what attempt or desire was there, but background input to a merge node is what determinants the canvas size of that merge node operation. While the foreground input is only merged inside of it. This does nothing to change the resolution of the clip or resolution of fusion comp. You can have as many of these changes as you like in a fusion comp, and they don't change resolution at all.

What they do is set canvas size for that particular merge operation. Nothing more and nothing less. You don't change resolution, but you can transform elements if you like. Foreground elements. Using merge node or transform node if you want to change background element before its merged.

Nodes like Letterbox, scale, crop, resize are the ones that actually change pixels in the node, while transform tool and similar tool only transform based on coordinates system. They also concatenate transform with few exceptions like multimerge node of if you break the process with flatten transform checkbox.

Rupiter wrote:
Next would be to make a fusion comp, THEN add the clips in directly from fusion, but this method does not work as well if you also want to colour grade the clips separately, not to mention retiming them is SIGNIFCANTLY harder within fusion.


That's not true. You are using the workflow incorrectly, and probably don't even realize it.

The whole point of not conforming to other pages in fusion is the point of fusion as a compositing and VFX software. Usually the needs are different and don't forget that fusion is a compositing standalone software with its own development, needs, workflow etc. Which is added as fusion page as well to resolve. If someone send me a color graded rec709 clip with smaller resolution than original and said do your VFX magic, that would be a problem. So the same way fusion page works, it does not conform you to set decisions by editor or grading it leaves that for later or if you really wanted to conform it, nothing is stopping you. But its not the indented VFX or motion graphics workflow.

Rupiter wrote:
I believe whenever you embed a clip from the edit page into a fusion comp, it should maintain all of its resolution, even if the fusion comp itself is a lower resolution. Or at least have it as an option. Instead I have to make the entire timeline setting 4k, which is a lot more consuming to edit in.


That is very strange way of doing things. You are doing something wrong there. I assume you are shooting yourself in the proverbial foot by not understanding how resolution concepts work in resolve or fusion. You have all the control at your fingertips. Unless you choose to swim upstream.

Rupiter wrote:
Secondly, I think everyone would agree it would be amazing to be able to switch between fusion comps WIHTIN the fusion page, such as in the colour page. This may not apply to everyone but whenever I have loads and loads of fusion clips, needing to go from fusion page to edit page then back to fusion page again, it can get pretty frustrating. My solution is to have a similar interface that the colour page has where the edit page timeline is visible WITHIN the fusion page. Obviously this can be turned on and off, but it would save sooooo much time when working with heavy VFX projects.


Fusion is frame based editing, timeline is time based editing. There is no fps (frames per second) in fusion, only for playback preview or if you export using saver in fusion studio. The whole point of this is like resolution that timing is something for timeline, for editing, and frame by frame independent of seconds is for fusion. So you don't have to worry about fps later. And typically you also work with image sequences, not encoded videos, which is what makes more sense for both input and output from fusion for VFX in particular. Conforming frames to time is for editorial not VFX unless VFX itself has to be re-timed with more or less frames than available. And for that re-timing tools exist in VFX software.

Rupiter wrote:
Lastly, the keyframes and curves between fusion and the edit page just work entirely differently. The fusion keyframes are thin, ugly, and impossible to see, while they also glitch and just do not feel intuitive to use one bit. The keyframes in the edit page LOOK better, but sometimes struggle to be dragged, same with fusion, and I just avoid them. Not to mention the curves. The edit page curves are KNOWN to suck, they are so difficult to control for no reason, hard to work between different curves, dont work unless you zoom in, sometimes are out of frame so I need to restart the whole app to be able to see the whole curve. They just suck, while fusion is a lot better, they make a lot more sense and are useable, however, there is no way to lock them to an axis, all I want to be able to do is whenever manipulating them, I can just lock it from either moving up or down, or left and right by holding shift.


You are describing personal preference and most of your previous commentary suggest little experience or training, so that is source of frustration.

Rupiter wrote: Anyways, that's enough of me ranting, hopefully blackmagic will read this and consider making some changes because I love davinci but these things should not have to be things we should have to worry about.

Thankyou!


We don't. You do. I suggest you learn more about why these features are there and how to best use them before you make sweeping suggestions about redoing it all just so you avoid learning about it. If you swim upstream, don't complain the current is too strong. Change direction of swimming. And same river will feel a lot more comfortable. River has been there long enough to carve a path for itself, that is better than you realize by spending five minutes in the river.
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Rupiter

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Re: Fusion compatibility with Edit Page is not good.

PostWed May 28, 2025 8:46 pm

Yeah looking back at this now is funny, I am used to how fusion works and see how dumb I was being. I was just talking out of inexperience and little knowledge. Oh well lol

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