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No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Wed May 28, 2025 9:31 am
by Sam Steti
Hey

I'm surprised it doesn't follow Resolve's MM2 addition, am I wrong, did I miss something ?
(I didn't DL it yet)

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Wed May 28, 2025 9:36 am
by Sander de Regt
Nope. You didn't miss it. It's not in the standalone release of v20.

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Wed May 28, 2025 9:45 am
by Sam Steti
:o :cry:

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Wed Jun 04, 2025 9:50 pm
by NicholsMediaPress
Yeah, it's really odd.

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Wed Jun 04, 2025 11:06 pm
by Stephen Swaney
MM2 is on the Color Page in Resolve 20. I would expect it to appear in Fusion in a later release.
When you are adding new features, it is usually easier to do it in one place first so you can take it for a test drive and shake the bugs out.

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Thu Jun 05, 2025 12:54 pm
by Sam Steti
Stephen Swaney wrote:When you are adding new features, it is usually easier to do it in one place first so you can take it for a test drive and shake the bugs out.
Well, I can understand the overall idea which stand for any development anyway, however, I doubt BMD would really take Resolve as a beta test app like to eventually implement what's ripe into Fusion...
Given the love dedicated to both Studio versions, I'd then rather expect they'd do that by "testing" in Fusion before putting it in Resolve :)

Now, obviously I saw what's bound to AI had been in Resolve first, like MM1 and DepthMap, but my point is : now that a first version yet exists in Fusion Studio, I see a lot less relevance to wait to upgrade it first in Resolve and in Fusion Studio after, for me it would make sense to upgrade both in the same versions.

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Thu Jun 05, 2025 1:19 pm
by Chad Capeland
Also strange since this tool (along with many other ResolveFX) is modular. It literally just takes image data in, along with some parameters, sends it to a image processing function, and outputs image data. While the format of the image data and parameters might change between Resolve and Fusion, the underlying image processing function isn't tied to either.

Fusion supports OFX anyway, so they could have provided that, too.

I don't think it's a timing issue, either, as Fusion never got the old Magic Mask that was in Resolve, either. It got a different one that didn't have as many controls (despite the fact that users expect MORE controls in Fusion than they would in Resolve).

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Thu Jun 05, 2025 1:56 pm
by Sam Steti
Chad Capeland wrote:I don't think it's a timing issue, either, as Fusion never got the old Magic Mask that was in Resolve, either. It got a different one that didn't have as many controls (despite the fact that users expect MORE controls in Fusion than they would in Resolve).
True
However, my personal opinion is that HC fusioneers wouldn't entirely rely on one node parameters to fix every aspect of a matte, right ?
Like as a basic ex. I've been into for long, I'd rather add a MatteControl after any key to deal with edges or despill than overloading the delta keyer node which I only ask to work as expected (or better,) ).

I'm making tests these days, it's really interesting to see what MM2 can handle or not, and what is best to give to external nodes.
I experienced an obvious flaw for instance : the "better" option gives access to a "smart refine" parameter defaulting to 30, which almost in any edgy case would cause flickering whereas 10 provides satisfaction guarantee. I understand from what I see that this option actually acts as an alpha detection threshold, and this specifically would be way more handy to be dealt in Fusion.
Also, given all the other options above which tend to mimic matteControls nodes parameters, I think they could straight out add a despill right there in the color page MM2 parameters

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Thu Jun 05, 2025 6:20 pm
by Chad Capeland
The Resolve version uses different models for different footage. The Fusion version only offers one model.

I can't really speak to how much better the other models are, but the user guide mentions that it might be better to switch to Resolve.

"NOTE: The Magic Mask tool in Fusion is based on the Object mode of the Magic Mask tool
in the Color page and is designed to be used for any subject that is not a person. Subjects
like cars, pets, and food are all good candidates for Object mode. If you are trying to isolate
a human being, using Magic Mask’s Person mode in the Color page will likely give you
better results."

Re: No Magic Mask v2 in Fusion Studio 20 standalone ?

PostPosted: Fri Jun 06, 2025 3:47 pm
by Sam Steti
Chad, thx for answering...
However, BMD dropped the person mode one version ago, stating that the object mode was still better anyway. This doesn't change the fact that MM2 is only available in Color...