
- Posts: 32
- Joined: Sat Jan 24, 2015 6:42 pm
{
Tools = ordered() {
Note1 = Note {
Inputs = {
Comments = Input { Value = "Version 1, rather simple:\r\nTake a Text+\r\nAdd and animate a Transform\r\nIn the Spline editor, use Shift-S to smooth the animation-splines out.", },
},
ViewInfo = StickyNoteInfo {
Pos = { 220, -346.5, },
Flags = {
Expanded = true,
},
Size = { 259.964, 73.0931, },
},
},
Transform1_1 = Transform {
Inputs = {
Center = Input {
SourceOp = "Path1_1",
Source = "Position",
},
Size = Input {
SourceOp = "Transform1_1Size",
Source = "Value",
},
Input = Input {
SourceOp = "Text1_1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, -247.5, }, },
},
Path1_1 = PolyPath {
DrawMode = "InsertAndModify",
Inputs = {
Displacement = Input {
SourceOp = "Path1_1Displacement",
Source = "Value",
},
PolyLine = Input {
Value = Polyline {
Points = {
{ Linear = true, LockY = true, X = 0.757233804914371, Y = -0.811971830985915, RX = -0.31424167287168, RY = 0.254203442879499, },
{ LockY = true, X = -0.18549121370067, Y = -0.0493615023474178, LX = 0.17692323969695, LY = -0.525737251853772, RX = -0.113987487301955, RY = 0.338720161480735, },
{ LockY = true, X = 0, Y = 0, LX = -0.06183040456689, LY = -0.0164538341158059, },
},
},
},
},
},
Path1_1Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 19.3333333333333, 0, }, Flags = { LockedY = true, }, },
[58] = { 0.756122214031214, LH = { 38.6691315758453, 0.466159187668893, }, RH = { 71.9972616655393, 0.966081139014304, }, Flags = { LockedY = true, }, },
[100] = { 1, LH = { 86, 1, }, Flags = { LockedY = true, }, },
},
},
Transform1_1Size = BezierSpline {
SplineColor = { Red = 225, Green = 0, Blue = 157, },
NameSet = true,
KeyFrames = {
[0] = { 3.3619048, RH = { 18, 3.3619048, }, },
[54] = { 0.58, LH = { 33.1687365129733, 0.68672174397293, }, RH = { 74.3, 0.476, }, },
[100] = { 1, LH = { 84.6666666666667, 1, }, },
},
},
Text1_1_1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Font = Input { Value = "Arial", },
StyledText = Input { Value = "The Text\r\nImage Thingy", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
RenderToDPTFile = Input { Disabled = true, },
DPTType = Input { Disabled = true, },
DPTResolution = Input { Disabled = true, },
},
ViewInfo = OperatorInfo { Pos = { 220, -247.5, }, },
},
Note2 = Note {
NameSet = true,
Inputs = {
Comments = Input { Value = "Version 2, good to know:\r\nYou can even concatenate Transforms, without loosing image quality!\r\n", },
},
ViewInfo = StickyNoteInfo {
Pos = { 220, -181.5, },
Flags = {
Expanded = true,
},
Size = { 480.345, 73.0931, },
},
},
Transform1 = Transform {
Inputs = {
Center = Input {
SourceOp = "Path1",
Source = "Position",
},
Size = Input {
SourceOp = "Transform1Size",
Source = "Value",
},
Input = Input {
SourceOp = "Text1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, -82.5, }, },
},
Path1 = PolyPath {
DrawMode = "InsertAndModify",
Inputs = {
Displacement = Input {
SourceOp = "Path1Displacement",
Source = "Value",
},
PolyLine = Input {
Value = Polyline {
Points = {
{ Linear = true, LockY = true, X = 0.757233804914371, Y = -0.811971830985915, RX = -0.31424167287168, RY = 0.254203442879499, },
{ LockY = true, X = -0.18549121370067, Y = -0.0493615023474178, LX = 0.17692323969695, LY = -0.525737251853772, RX = -0.113987487301955, RY = 0.338720161480735, },
{ LockY = true, X = 0, Y = 0, LX = -0.06183040456689, LY = -0.0164538341158059, },
},
},
},
},
},
Path1Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 19.3333333333333, 0, }, Flags = { LockedY = true, }, },
[58] = { 0.756122214031214, LH = { 38.6691315758453, 0.466159187668893, }, RH = { 71.9972616655393, 0.966081139014304, }, Flags = { LockedY = true, }, },
[100] = { 1, LH = { 86, 1, }, Flags = { LockedY = true, }, },
},
},
Transform1Size = BezierSpline {
SplineColor = { Red = 225, Green = 0, Blue = 157, },
NameSet = true,
KeyFrames = {
[0] = { 3.3619048, RH = { 18, 3.3619048, }, },
[54] = { 0.58, LH = { 33.1687365129733, 0.68672174397293, }, RH = { 74.3, 0.476, }, },
[100] = { 1, LH = { 84.6666666666667, 1, }, },
},
},
Transform2 = Transform {
CtrlWZoom = false,
Inputs = {
Angle = Input {
SourceOp = "Transform2Angle",
Source = "Value",
},
Input = Input {
SourceOp = "Transform1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 605, -82.5, }, },
},
Transform2Angle = BezierSpline {
SplineColor = { Red = 14, Green = 221, Blue = 144, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 16.6666666666667, 0, }, },
[50] = { 60.5769231, LH = { 33.3350002765656, 60.5769231, }, RH = { 66.6649997234344, 60.5769231, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
Text1_1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Font = Input { Value = "Arial", },
StyledText = Input { Value = "The Text\r\nImage Thingy", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
RenderToDPTFile = Input { Disabled = true, },
DPTType = Input { Disabled = true, },
DPTResolution = Input { Disabled = true, },
},
ViewInfo = OperatorInfo { Pos = { 220, -82.5, }, },
},
Note3 = Note {
NameSet = true,
Inputs = {
Comments = Input { Value = "Version 3, here we go!\r\nNowadays animation feels much more natural in 3D Space.\r\nAttach your Image to an ImagePlane3D.\r\nAdd a Camera, a Merge 3D, and a Renderer.\r\nAnimate the ImagePlane's XYZ Rotation and Offset.\r\nA SoftClip3D helps to avoid Camera-clipping on the ImagePlane.\r\n", },
},
ViewInfo = StickyNoteInfo {
Pos = { 220, -16.5, },
Flags = {
Expanded = true,
},
Size = { 480.345, 73.0931, },
},
},
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Font = Input { Value = "Arial", },
StyledText = Input { Value = "The Text\r\nImage Thingy", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
RenderToDPTFile = Input { Disabled = true, },
DPTType = Input { Disabled = true, },
DPTResolution = Input { Disabled = true, },
},
ViewInfo = OperatorInfo { Pos = { 220, 82.5, }, },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input {
SourceOp = "ImagePlane3D1XOffset",
Source = "Value",
},
["Transform3DOp.Translate.Y"] = Input {
SourceOp = "ImagePlane3D1YOffset",
Source = "Value",
},
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "ImagePlane3D1ZOffset",
Source = "Value",
},
["Transform3DOp.Rotate.X"] = Input {
SourceOp = "ImagePlane3D1XRotation",
Source = "Value",
},
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "ImagePlane3D1YRotation",
Source = "Value",
},
["Transform3DOp.Rotate.Z"] = Input {
SourceOp = "ImagePlane3D1ZRotation",
Source = "Value",
},
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Text1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 330, 82.5, }, },
},
ImagePlane3D1XOffset = BezierSpline {
SplineColor = { Red = 250, Green = 59, Blue = 49, },
NameSet = true,
KeyFrames = {
[0] = { 0.0969697, RH = { 16.6666666666667, 0.0969697, }, },
[50] = { -0.1434343, LH = { 33.3350002765656, -0.127274299763185, }, RH = { 66.6649997234344, -0.159594300236815, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
ImagePlane3D1YOffset = BezierSpline {
SplineColor = { Red = 252, Green = 131, Blue = 47, },
NameSet = true,
KeyFrames = {
[0] = { -0.0545455, RH = { 16.6666666666667, -0.0545455, }, },
[50] = { 0.0555555, LH = { 33.3350002765656, 0.0464654925758541, }, RH = { 66.6649997234344, 0.0646455074241459, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
ImagePlane3D1ZOffset = BezierSpline {
SplineColor = { Red = 254, Green = 207, Blue = 46, },
NameSet = true,
KeyFrames = {
[0] = { 0.979798, RH = { 33.3333333333333, 0.979798, }, },
[100] = { 0, LH = { 66.6666666666667, 0, }, },
},
},
ImagePlane3D1XRotation = BezierSpline {
SplineColor = { Red = 255, Green = 128, Blue = 128, },
NameSet = true,
KeyFrames = {
[0] = { -63.6363636, RH = { 16.6666666666667, -63.6363636, }, },
[50] = { -21.2727272, LH = { 33.3350002765656, -31.8777270179437, }, RH = { 65.2791998443207, -11.5496000318974, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
ImagePlane3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128, },
NameSet = true,
KeyFrames = {
[0] = { 23.6363636, RH = { 16.6666666666667, 23.6363636, }, },
[50] = { 31.0909091, LH = { 33.6026203574669, 34.9666533731815, }, RH = { 66.6649997234344, 27.15190917143, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
ImagePlane3D1ZRotation = BezierSpline {
SplineColor = { Red = 128, Green = 128, Blue = 255, },
NameSet = true,
KeyFrames = {
[50] = { -2.1818182, RH = { 66.6666666666667, -2.1818182, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 1, },
PerspNearClip = Input { Value = 0.05, },
PerspAdaptiveClip = Input { Value = 0, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "Mono", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 330, 115.5, }, },
},
Renderer3D1 = Renderer3D {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "SoftClip1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 660, 115.5, }, },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 440, 115.5, }, },
},
SoftClip1 = SoftClip {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
OpaqueDistance = Input { Value = 0.25, },
},
ViewInfo = OperatorInfo { Pos = { 550, 115.5, }, },
},
Note4 = Note {
NameSet = true,
Inputs = {
Comments = Input { Value = "Version 2, rather cool:\r\nIf we 'only' have to animate Text, why not go entirely 3D and add some lights and Bevels?\r\n('Enable Lighting' should be enabled in the Renderer)", },
},
ViewInfo = StickyNoteInfo {
Pos = { 220, 148.5, },
Flags = {
Expanded = true,
},
Size = { 480.345, 73.0931, },
},
},
Text3D2 = Text3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input {
SourceOp = "Text3D2XOffset",
Source = "Value",
},
["Transform3DOp.Translate.Y"] = Input {
SourceOp = "Text3D2YOffset",
Source = "Value",
},
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Text3D2ZOffset",
Source = "Value",
},
["Transform3DOp.Rotate.X"] = Input {
SourceOp = "Text3D2XRotation",
Source = "Value",
},
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Text3D2YRotation",
Source = "Value",
},
["Transform3DOp.Rotate.Z"] = Input {
SourceOp = "Text3D2ZRotation",
Source = "Value",
},
Size = Input { Value = 0.2619048, },
Font = Input { Value = "Arial", },
StyledText = Input { Value = "The 3D \r\nText thingy", },
Style = Input { Value = "Bold", },
Extrusion = Input { Value = 1, },
ExtrusionProfile = Input {
SourceOp = "Text3D2ExtrusionProfile",
Source = "Value",
},
ExtrusionDepth = Input { Value = 0.02, },
BevelDepth = Input { Value = 0.01, },
BevelWidth = Input { Value = 0.01, },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 220, 247.5, }, },
},
Text3D2XOffset = BezierSpline {
SplineColor = { Red = 250, Green = 59, Blue = 49, },
NameSet = true,
KeyFrames = {
[0] = { 0.0969697, RH = { 16.6666666666667, 0.0969697, }, },
[50] = { -0.1434343, LH = { 33.3350002765656, -0.127274299763185, }, RH = { 66.6649997234344, -0.159594300236815, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
Text3D2YOffset = BezierSpline {
SplineColor = { Red = 252, Green = 131, Blue = 47, },
NameSet = true,
KeyFrames = {
[0] = { -0.0545455, RH = { 16.6666666666667, -0.0545455, }, },
[50] = { 0.0555555, LH = { 33.3350002765656, 0.0464654925758541, }, RH = { 66.6649997234344, 0.0646455074241459, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
Text3D2ZOffset = BezierSpline {
SplineColor = { Red = 254, Green = 207, Blue = 46, },
NameSet = true,
KeyFrames = {
[0] = { 1.1919192, RH = { 33.3333333333333, 1.1919192, }, },
[100] = { 0, LH = { 66.6666666666667, 0, }, },
},
},
Text3D2XRotation = BezierSpline {
SplineColor = { Red = 255, Green = 128, Blue = 128, },
NameSet = true,
KeyFrames = {
[0] = { -63.6363636, RH = { 16.6666666666667, -63.6363636, }, },
[50] = { -21.2727272, LH = { 33.3350002765656, -31.8777270179437, }, RH = { 65.2791998443207, -11.5496000318974, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
Text3D2YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128, },
NameSet = true,
KeyFrames = {
[0] = { 23.6363636, RH = { 16.6666666666667, 23.6363636, }, },
[50] = { 31.0909091, LH = { 33.6026203574669, 34.9666533731815, }, RH = { 66.6649997234344, 27.15190917143, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
Text3D2ZRotation = BezierSpline {
SplineColor = { Red = 128, Green = 128, Blue = 255, },
NameSet = true,
KeyFrames = {
[50] = { -2.1818182, RH = { 66.6666666666667, -2.1818182, }, },
[100] = { 0, LH = { 83.3333333333333, 0, }, },
},
},
Text3D2ExtrusionProfile = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.0196116135138184, 0.098058067569092, }, Flags = { Linear = true, }, },
[0.2] = { 1, LH = { 0.180388386486182, 0.901941932430908, }, RH = { 0.3, 1, }, Flags = { Linear = true, }, },
[0.8] = { 1, LH = { 0.7, 1, }, RH = { 0.819611613513818, 0.901941932430908, }, Flags = { Linear = true, }, },
[1] = { 0, LH = { 0.980388386486182, 0.098058067569092, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
Renderer3D1_1 = Renderer3D {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "SoftClip1_1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 660, 280.5, }, },
},
SoftClip1_1 = SoftClip {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D1_1",
Source = "Output",
},
OpaqueDistance = Input { Value = 0.25, },
},
ViewInfo = OperatorInfo { Pos = { 550, 280.5, }, },
},
Merge3D1_1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Text3D2",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1_1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "PointLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 440, 280.5, }, },
},
Camera3D1_1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.169697, },
["Transform3DOp.Translate.Z"] = Input { Value = 1, },
PerspNearClip = Input { Value = 0.05, },
PerspAdaptiveClip = Input { Value = 0, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "Mono", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 330, 280.5, }, },
},
PointLight1 = LightPoint {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.4383838, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.4727273, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.8585859, },
Green = Input { Value = 0.740564576967291, },
Blue = Input { Value = 0.408355555555555, },
DecayType = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 220, 346.5, }, },
},
},
}
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