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[SOLVED] CameraProjected mesh(withUV) -> render to texture?

PostPosted: Sun May 03, 2015 12:27 pm
by Tanawat Wattanachinda
Hi, I don't know if this is possible?
What I want is to render out a texture from a mesh(with UV) that got CameraProject.
Any idea how can I do that?

Thank you

Re: A CameraProjected mesh(withUV) --> render to texture?

PostPosted: Sun May 03, 2015 12:29 pm
by Tanawat Wattanachinda
Oh, I got to a step where you feed image to the camera ---> turn on camera project/project mode to "texture" ---> use catcher tool and feed to the mesh

Re: A CameraProjected mesh(withUV) --> render to texture?

PostPosted: Sun May 03, 2015 8:50 pm
by Toulouse LeTrack
This might be close to what you are looking for?

Re: A CameraProjected mesh(withUV) --> render to texture?

PostPosted: Mon May 04, 2015 5:38 pm
by Tanawat Wattanachinda
Toulouse LeTrak wrote:This might be close to what you are looking for?

Thank a lot. Toulouse LeTrak
[Renderer3d][Renderer Type][OpenGL UV Renderer] do the trick

Re: A CameraProjected mesh(withUV) --> render to texture?

PostPosted: Tue May 05, 2015 2:03 pm
by Pavle Milicevic
But this doesn't still produce unwrapped UV render like Nuke does. I would love that to work like this, because I can then use camera track / projection as a stabilizing method for paint/cleanup etc.

Re: A CameraProjected mesh(withUV) --> render to texture?

PostPosted: Tue May 05, 2015 6:31 pm
by Tanawat Wattanachinda
I would love that to work like this, because I can then use camera track / projection as a stabilizing method for paint/cleanup etc.

That is exactly what I try to do

I have a camera track with proxy geo.
Do the camera project like I said earlier.
Use the catcher tool to feed to the geo(with UV)
Use merge 3d to merge camera and the geo
Then use renderer3d, set up the render image to square(ex 1024x1024)
Done

Re: A CameraProjected mesh(withUV) --> render to texture?

PostPosted: Tue May 05, 2015 9:05 pm
by Chad Capeland
Pavle Milicevic wrote:But this doesn't still produce unwrapped UV render like Nuke does. I would love that to work like this, because I can then use camera track / projection as a stabilizing method for paint/cleanup etc.


It's supposed to. There's a bug that prevents it from working that way currently though, if I understand you correctly.

Re: [SOLVED] CameraProjected mesh(withUV) -> render to textu

PostPosted: Sun May 10, 2015 5:49 am
by Tanawat Wattanachinda
Watch this today
Fusion Advanced - Simple UV Unwrapping (for the older version of fusion)