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Audio to Animation

PostPosted: Tue May 05, 2015 6:46 pm
by Chris Block
Is there a way to set the animation of an effect to react to an audio waveform? For example: I want to create a "talking computer" by having a glowing red circle expand and contract to a voice over, where the glow would be more intense the louder the dialogue, and vice versa.

Any help would be much appreciated.

Re: Audio to Animation

PostPosted: Tue May 05, 2015 7:11 pm
by Stephanein Boulet
If you're running Fusion Studio and using the Krokodove plugin, you can map a value to the volume of the "audio" tool.

I don't think it's possible without plugins afaik.

cheers,
Steph

Re: Audio to Animation

PostPosted: Tue May 05, 2015 7:57 pm
by Joël Gibbs
you can try this python script. It's not a one click solution but it works, but isn't too painful.

http://www.steakunderwater.com/wesuckle ... ilit=audio

Re: Audio to Animation

PostPosted: Fri May 08, 2015 12:16 pm
by Toulouse LeTrack
Coincidentally I was just evaluating that Audio Tool.
So if you are running Studio and if you have the (free) cool Krokodove plugins
(krokodove.com) then this might be interesting.

KKD Audio only seems to deliver the volume as numerical value,
but this setup uses probes to measure the visual *frequency* output of the Audio,
applying it to a 3D setup.
AudioFrequency.jpg
AudioFrequency.jpg (57.29 KiB) Viewed 5952 times

A bit of manual setup to do this, but no script required

Man...Fusion holds a new surprise every single day!....:-)

Re: Audio to Animation

PostPosted: Fri May 08, 2015 2:35 pm
by Joël Gibbs
Aha...very cool setup indeed! Thanks for the tip!