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Tracking a helicopter shot

PostPosted: Sun May 17, 2015 10:18 pm
by thomascheng
Hi Guys,

It's been awhile since I used Fusion. I have a shot were I need to roto out a few buildings. It's a long helicopter track, but I was wondering if there is a way to set keyframes for the point I'm trying to track. These tracking points will be used to stablize the track when I roto. The track area has a lot of perspective shift as the helicopter is circling around the area of interest. If there was a way to interpolate between the keyframes it would make life easy. If they don't have this option, what will be the best way to handle this in Fusion? Thanks.

Re: Tracking a helicopter shot

PostPosted: Sun May 17, 2015 10:41 pm
by Chad Capeland
Tracker will do what you need. It will track the points and provide the stabilize/destabilize transforms.

Re: Tracking a helicopter shot

PostPosted: Sun May 17, 2015 11:14 pm
by thomascheng
Yes, I understand that, but because there a lot of perspective shape change, the tracker will drift. In Nuke, I'm able to set keyframes to evaluate from 1 shape to the next. Can Fusion do something similar, or if not, how do you deal with changing shapes that throws off the tracker.

Re: Tracking a helicopter shot

PostPosted: Mon May 18, 2015 7:31 am
by Stefan Ihringer
you can't do that in Fusion but you can change your pattern every couple of frames. It's enough if you change it's size a tiny bit for the tracker to register the new pattern without changing position.

That being said, using a 3d track (for example from syntheyes) might be a good way to get perfect points to stick your rotos to in such a shot.

Re: Tracking a helicopter shot

PostPosted: Mon May 18, 2015 12:46 pm
by thomascheng
Thanks for the reply, will try the syntheyes approach.