Allign image plane to camera?

As I am learning Fusion, I have not been able to find this anywhere. When comping multiple image planes or any for that matter with a 3d camera and merge 3d node, is there a way to precisely have an image plane of the same resolution of a 3d render node occupy the entire frame?
I know could do it the quick and dirty way by arbitrarily adjusting the camera's position, but given the advanced features of Fusion, I know there must be a better way (especially when animation becomes a factor). Whether it be through expressions, modifiers, or some core feature that I'm probably completely oblivious to, anyone know the best way to tackle this?
I know could do it the quick and dirty way by arbitrarily adjusting the camera's position, but given the advanced features of Fusion, I know there must be a better way (especially when animation becomes a factor). Whether it be through expressions, modifiers, or some core feature that I'm probably completely oblivious to, anyone know the best way to tackle this?