
- Posts: 160
- Joined: Tue Apr 14, 2015 10:38 am
Being on other closed betas I know by the time a public beta is released, the feature set is essentially locked and it's just squashing bugs and working through issues.
Should there be a separate thread for feature requests/suggestions for future versions? Should there be a single thread, or better yet, a sub forum for the beta? Does it even matter if the developers aren't frequenting this forum or interacting with the user base directly?
Some of my initial suggestions, coming from a Nuke/AE background, are mainly UI/UX driven:
- Exposure/Gamma slider in the viewer
- Viewer as a node. Useful for flipping through multiple nodes you want to toggle in the viewer. Flicking the node you want into the viewer you want to display, especially when you want to check different nodes isn't efficient.
- node connections. It feels confusing to know what is plugged into the background and foreground of nodes, especially when you start to move the nodes around. Also, I've deleted node connections by accident when barely clicking on them. I guess it's a feature to remove them in that manner. Spacebar is another ouch for nodes.
- sizing/transforms hidden in merge nodes. I know it's an added bonus to have that ability to do that, but isn't that what the transform nodes are for? It's potentially harder to read the flow of someone elses comp (or old comps) if hidden transforms are being used and you have to track them down.
- TAB key to search/add nodes. Seriously efficient.
- roto/paint nodes with multiple strokes/rotos in layered format.
- UI. Flatten.
- Cameratracker. Oh did I slip that in there?
I know part of that is learning how the software works but it just doesn't feel as intuitive as it should and as soon as the OSX version is released, I can feel the flood gates opening to potential "ex"-Nuke users who are too fed up with Foundry's overpricing. I'm just wondering if there's a method for touching the developers (in a non suggestive manner, of course), and if this forum is where it can happen.
Should there be a separate thread for feature requests/suggestions for future versions? Should there be a single thread, or better yet, a sub forum for the beta? Does it even matter if the developers aren't frequenting this forum or interacting with the user base directly?
Some of my initial suggestions, coming from a Nuke/AE background, are mainly UI/UX driven:
- Exposure/Gamma slider in the viewer
- Viewer as a node. Useful for flipping through multiple nodes you want to toggle in the viewer. Flicking the node you want into the viewer you want to display, especially when you want to check different nodes isn't efficient.
- node connections. It feels confusing to know what is plugged into the background and foreground of nodes, especially when you start to move the nodes around. Also, I've deleted node connections by accident when barely clicking on them. I guess it's a feature to remove them in that manner. Spacebar is another ouch for nodes.
- sizing/transforms hidden in merge nodes. I know it's an added bonus to have that ability to do that, but isn't that what the transform nodes are for? It's potentially harder to read the flow of someone elses comp (or old comps) if hidden transforms are being used and you have to track them down.
- TAB key to search/add nodes. Seriously efficient.
- roto/paint nodes with multiple strokes/rotos in layered format.
- UI. Flatten.
- Cameratracker. Oh did I slip that in there?

I know part of that is learning how the software works but it just doesn't feel as intuitive as it should and as soon as the OSX version is released, I can feel the flood gates opening to potential "ex"-Nuke users who are too fed up with Foundry's overpricing. I'm just wondering if there's a method for touching the developers (in a non suggestive manner, of course), and if this forum is where it can happen.