Page 1 of 1

[BUG] Polymask not updating on Render Time

PostPosted: Wed Jun 10, 2015 2:59 pm
by Toulouse LeTrack
Sorry to say, but this one is pretty annoying and took me a couple hours to figure out...:-/

It goes like this:
- Open the comp
- View the BG, activate the PolyMask (so that you can see it's outline)
- Press play and see the actual Mask fit the Polyline (woohoo!)
- Now press "Render" and see how the Mask becomes *completely* useless
although the "outline" still seems to move correctly....:-(

Workaround:
Take a BG and attach it to a CornerPositioner,
animating the Corners the same way as the polygon.
Cheesy, but works in this case.

Please fix this at your earliest convenience.

Thanks.

Re: [BUG] Polymask not updating on Render Time

PostPosted: Wed Jun 10, 2015 10:28 pm
by Chad Capeland
It's the published points. When any points are published, the output isn't cached. Every tool downstream loses cache too.

Re: [BUG] Polymask not updating on Render Time

PostPosted: Thu Jun 11, 2015 4:28 am
by Toulouse LeTrack
Thanks, Chad.

But there is no workaround for that, is there?
And it only happens on Render-time, not with interactive playback.
(Which made it so annoying to figure out...:-))