question regarding particle system to create smoke plumes in

I need to make a fireplace plume in a miniature. I know that fusion has a particle system that can do plumes. I have two questions:
1. I am shooting a chrome ball for HDRI for cgi lighting reference. Can you apply HDRI to the particle system?
2. There is supposed to be high winds going on in the scene. Does the particle system have something that allows you to have it react like it is being blown by wind?
I am on a mac so have to wait until 8 comes out for mac to start playing around with it, but I wanted to ask the question here now while I have time to shoot a practical smoke plume element while shooing miniature. If there is someone who is familiar with this, I may have further detailed questions that might be better to pick your brain in email.
Thanks in advance.
1. I am shooting a chrome ball for HDRI for cgi lighting reference. Can you apply HDRI to the particle system?
2. There is supposed to be high winds going on in the scene. Does the particle system have something that allows you to have it react like it is being blown by wind?
I am on a mac so have to wait until 8 comes out for mac to start playing around with it, but I wanted to ask the question here now while I have time to shoot a practical smoke plume element while shooing miniature. If there is someone who is familiar with this, I may have further detailed questions that might be better to pick your brain in email.
Thanks in advance.