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question regarding particle system to create smoke plumes in

PostPosted: Wed Jun 17, 2015 7:06 pm
by Clayton Von Isaacs
I need to make a fireplace plume in a miniature. I know that fusion has a particle system that can do plumes. I have two questions:

1. I am shooting a chrome ball for HDRI for cgi lighting reference. Can you apply HDRI to the particle system?

2. There is supposed to be high winds going on in the scene. Does the particle system have something that allows you to have it react like it is being blown by wind?

I am on a mac so have to wait until 8 comes out for mac to start playing around with it, but I wanted to ask the question here now while I have time to shoot a practical smoke plume element while shooing miniature. If there is someone who is familiar with this, I may have further detailed questions that might be better to pick your brain in email.

Thanks in advance.

Re: question regarding particle system to create smoke plume

PostPosted: Wed Jun 17, 2015 10:18 pm
by Gregory Chalenko
This might give you a good overview of the most straight forward way of creating smoke in Fusion:
http://compositing.tv/Research/SmokeSimulation/

You can do really fancy things about the dynamics of the particles, but the lighting will be mostly a combination of tricks with duplicating the smoke, creating additional emissions, masking and color correction.

The method above is good for making thin or distant smoke. For dense plums with interactive lighting, which you see close up, you should look for other solutions.

Re: question regarding particle system to create smoke plume

PostPosted: Thu Jun 18, 2015 2:49 am
by Clayton Von Isaacs
Cool. Thanks man. Appreciate it.