Wed Aug 12, 2015 3:42 pm
Vray for Nuke looks really nice, sadly Chaos Group aren't the quickest developers so even if they do decide to do Vray for Fusion, we wouldn't see a working copy for years - and I'm not kidding or exaggerating, first Vray for Nuke demo was at Siggraph 2012, 3 years ago, and they released it now.
What I have missed in Nuke, though, was a good, quick OpenGL (finishing-) renderer, like the Element 3D renderer, but I really don't care about that anymore as I basically have it in Fusion - especially seeing Fusion is also more suitable for building complete scenes in, at least if you want to do animation. With that said, I would love for BMD to amp the OpenGL renderer to current gaming standards, once again pointing to the Element 3D renderer - that would be a game changer for real because no matter how good Vray is in Nuke, it's still as slow as in any 3D package, but you can go a long way using OpenGL and get great results but way, way faster, as Videocopilot has proven with E3D...
But I dropped AE and with that Element 3D for Fusion, what's the point doing 3D in an app with such a underdeveloped 3D space, it's like working with one arm behind your back, no matter how good the plugins living in that space is, I just couldn't stand it anymore...
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