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Multiple materials on one model.

Posted:
Wed Aug 26, 2015 1:35 pm
by Justin Courneya
Im new to Fusion, and have been importing some of my models in to the 3d space, when attempting to select different parts of my model it seems i can only select it as a whole which prevents me from applying textures to the individual pieces. Is it possible to apply multiple textures to one model and use the uvs made for them ?
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 7:10 pm
by Rony Soussan
if the object has material ID, then you can use that, also, if you want to keep all the parts of a scene as separate objects, make sure you select hierarchy option in the import.
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 7:33 pm
by Chad Capeland
Rony Soussan wrote:if the object has material ID, then you can use that, also, if you want to keep all the parts of a scene as separate objects, make sure you select hierarchy option in the import.
ReplaceMaterial3D is how you would assign the materials to the subobjects. You can limit the material assignment by either a single MatID or a range.
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 9:20 pm
by Rony Soussan
If the objects where not imported using hierarchy, and there is no object ID, then you can't.
If your going to be sending scenes like that into fusion, it would be best practice to have unique object ID's for your scene.
Have you tried importing them with Hierarchy ?
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 9:43 pm
by Marek Subocz
actually when importing fbx from MAX with "multi/Submaterial" (or sth similar) on a object, Fusion imported one mesh, but with all materials. We're using Max2Fusion script to export a scene, works most of the time [kudos to the Developers];)
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 9:57 pm
by Chad Capeland
Rony Soussan wrote:If the objects where not imported using hierarchy, and there is no object ID, then you can't.
But the MatID should be there, even if you only had one object.
For example, consider the Cube3D. It's one object, no need for a hierarchy of meshes. But each face has a unique MatID.
Oftentimes 3D meshes will have different materials on the same mesh, especially if there is no reason to duplicate the geometry, like when creases and seams are handled with normal maps instead of actual vertices.
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 11:07 pm
by Rony Soussan
True that, but the cube is a cube, a scene can have many cubes, and I prefer that to be exploded as individual meshes, even if it is messy (that depends on what I need it for of course)
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 11:12 pm
by Chad Capeland
Rony Soussan wrote:True that, but the cube is a cube, a scene can have many cubes, and I prefer that to be exploded as individual meshes, even if it is messy (that depends on what I need it for of course)
If only there was a tool to explode meshes by MatID...
Where's the SDK link again?
Re: Multiple materials on one model.

Posted:
Thu Aug 27, 2015 11:13 pm
by Rony Soussan
sting