Fusion 8 MAC, questions

1. how do we do add tool via the CTRL-SPACE. Does not work and CMD+space is spotlight search
Could we just get option (ALT) + SPACE for adding tool ?
Could we just get option (ALT) + SPACE for adding tool ?
https://forum.blackmagicdesign.com/
https://forum.blackmagicdesign.com/viewtopic.php?f=22&t=38792
Jeroen van den Hoek wrote:On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"
That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?
thanks!
Jeroen
Njordy Jovanovich wrote:Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.
Orestis Konstantinidis wrote:Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.
Chad Capeland wrote:Jeroen van den Hoek wrote:On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"
That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?
thanks!
Jeroen
The import fails? Or it only brings in one frame? Or it's missing entirely from the import menu?
Njordy Jovanovich wrote:Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.
Rony Soussan wrote:Orestis Konstantinidis wrote:Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.
iMacs won't show thumbnails at the moment, but mac pro's do. It's a known issue.
Chad Capeland wrote:You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.
Jeroen van den Hoek wrote:
This is the error message I got: "Loader1 failed at time 0"
Chad Capeland wrote:Jeroen van den Hoek wrote:
This is the error message I got: "Loader1 failed at time 0"
SVG's aren't supported in Loaders so that's probably the issue.![]()
You have to import them from the import menu.
Mattias Lindberg wrote:Chad Capeland wrote:You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.
How do I change hotkeys? I found a hotkeys folder here (/Users/<User>/Library/Application Support/Blackmagic Design/Fusion/Hotkeys ) but it's empty.
{
View = {
CONTROL_P = "self:DisableCurrentTools()",
D = "self:DisableCurrentTools()",
CONTROL_F = "self:SetScale(0)",
F = "self:SetScale(0)",
CONTROL_1 = "self:ResetView()",
L = "self:SetLocked(not self:GetLocked())",
CONTROL_L = "self:SetLocked(not self:GetLocked())",
},
Console = {
},
Manager = {
},
Chat = {
},
GL3DViewer = {
},
Preview = {
},
Bin = {
},
Controls = {
},
Global = {
},
GLImageViewer = {
},
GLViewer = {
CONTROL_K = "self:ShowControls(not self:AreControlsShown()); self:Redraw()",
K = "self:ShowControls(not self:AreControlsShown()); self:Redraw()",
},
SplineEditor = {
},
Info = {
},
Flow = {
P = "t = self:Composition():AddTool('PolylineMask', true, -32768, -32768)",
C = "t = self:Composition():AddTool('ColorCorrector', true, -32768, -32768)",
B = "t = self:Composition():AddTool('Blur', true, -32768, -32768)",
D = "self:Composition():DisableSelectedTools()",
W = "t = self:Composition():AddTool('Saver', true, -32768, -32768)",
R = "t = self:Composition():AddTool('Loader', true, -32768, -32768)",
SHIFT_C = "t = self:Composition():AddTool('ColorCurves', true, -32768, -32768)",
X = "t = self:Composition():AddTool('Dissolve', true, -32768, -32768)",
G = "t = self:Composition():AddTool('Fuse.eLinBC', true, -32768, -32768)",
T = "t = self:Composition():AddTool('Transform', true, -32768, -32768)",
M = "t = self:Composition():AddTool('Merge', true, -32768, -32768)",
TAB = "@Scripts:Comp/Add Tool X.eyeonscript",
O = "t = self:Composition():AddTool('ChannelBoolean', true, -32768, -32768)",
SHIFT_G = "t = self:Composition():AddTool('GamutConvert', true, -32768, -32768)",
},
LUTMacroFrame = {
},
Frame = {
CONTROL_SPACE = "@Scripts:Comp/Add Tool X.eyeonscript",
SHIFT_ALT_E = "@Scripts:Tool/Explore Clip - FBX Directory.eyeonscript",
SHIFT_ALT_C = "@Scripts:Comp/Tool Color Labels v20.eyeonscript",
SHIFT_X = "@Scripts:HotkeyScripts\\Invert Tools.py",
SHIFT_ALT_R = "@Scripts:Comp/Loader From Saver.eyeonscript",
},
LUTView = {
},
Timeline = {
},
}
It's Shift-Space to access the tool menu.
Michael Loomis wrote:
I notice in the list of input formats that Amiga iff is supported. Is this causing a conflict i.e. Maya vs Amiga iff? I think it is amusing that Amiga formats are supported, but not Maya. (And I'm not bashing Amiga - I used to own a few of them back in the day!)
Or am I missing something obvious?![]()
BTW, I'm running El Capitan on a brand new iMac.
Thanks,
Michael Loomis