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Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 7:07 am
by Helge Tjelta
1. how do we do add tool via the CTRL-SPACE. Does not work and CMD+space is spotlight search
Could we just get option (ALT) + SPACE for adding tool ?

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 7:26 am
by Kays Alatrakchi
It's Shift-Space to access the tool menu.

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 7:41 am
by Helge Tjelta
sorry, how could I miss that. :) thanks.

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 10:34 am
by Orestis Konstantinidis
Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 1:16 pm
by Jeroen van den Hoek
On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"

That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?

thanks!
Jeroen

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 9:55 pm
by Njordy Jovanovich
Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 10:02 pm
by Chad Capeland
Jeroen van den Hoek wrote:On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"

That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?

thanks!
Jeroen


The import fails? Or it only brings in one frame? Or it's missing entirely from the import menu?

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 10:03 pm
by Chad Capeland
Njordy Jovanovich wrote:Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.


You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.

Re: Fusion 8 MAC, questions

PostPosted: Thu Aug 27, 2015 10:44 pm
by Rony Soussan
Orestis Konstantinidis wrote:Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.


iMacs won't show thumbnails at the moment, but mac pro's do. It's a known issue.

Re: Fusion 8 MAC, questions

PostPosted: Fri Aug 28, 2015 7:56 am
by Jeroen van den Hoek
Chad Capeland wrote:
Jeroen van den Hoek wrote:On the BMD fusion website it says "Fusion can also import and animate 2D vector (SVG) files"

That doesn't seem to work in this first beta (mac osx version). Anyone else have this problem? Or perhaps a different solution on importing vector graphics from adobe illustrator?

thanks!
Jeroen


The import fails? Or it only brings in one frame? Or it's missing entirely from the import menu?


Hi Chad,

This is the error message I got: "Loader1 failed at time 0"

Re: Fusion 8 MAC, questions

PostPosted: Sat Aug 29, 2015 7:16 pm
by Bonsak Schieldrop
Njordy Jovanovich wrote:Simple [tab] hotkey (like in Houdini) would be awesome. Their's tools-menus is top-notch.

And Nuke.
Yes Tab would be awesome.

-b

Re: Fusion 8 MAC, questions

PostPosted: Sun Aug 30, 2015 12:21 pm
by Orestis Konstantinidis
Rony Soussan wrote:
Orestis Konstantinidis wrote:Did anyone manage to get thumbnails to show in Fusion for Mac? I've been trying to with images and movie files, but it doesn't work.
I get the image in the viewer but the thumbnail is empty.

iMacs won't show thumbnails at the moment, but mac pro's do. It's a known issue.

Understood, thanks Rony.

Re: Fusion 8 MAC, questions

PostPosted: Mon Aug 31, 2015 9:09 am
by Mattias Lindberg
Chad Capeland wrote:You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.


How do I change hotkeys? I found a hotkeys folder here (/Users/<User>/Library/Application Support/Blackmagic Design/Fusion/Hotkeys ) but it's empty.

Re: Fusion 8 MAC, questions

PostPosted: Mon Aug 31, 2015 11:53 am
by Chad Capeland
Jeroen van den Hoek wrote:
This is the error message I got: "Loader1 failed at time 0"


SVG's aren't supported in Loaders so that's probably the issue. :)

You have to import them from the import menu.

Re: Fusion 8 MAC, questions

PostPosted: Mon Aug 31, 2015 2:00 pm
by Jeroen van den Hoek
Chad Capeland wrote:
Jeroen van den Hoek wrote:
This is the error message I got: "Loader1 failed at time 0"


SVG's aren't supported in Loaders so that's probably the issue. :)

You have to import them from the import menu.


Thanks Chad! that did it :D

Re: Fusion 8 MAC, questions

PostPosted: Mon Aug 31, 2015 7:44 pm
by Stefan Ihringer
Mattias Lindberg wrote:
Chad Capeland wrote:You can map the script to the tab hotkey. Further, you can directly add common tools with direct hotkeys.


How do I change hotkeys? I found a hotkeys folder here (/Users/<User>/Library/Application Support/Blackmagic Design/Fusion/Hotkeys ) but it's empty.


You can put one or several .hotkeys files in there. A little bit of ancient documentation is available here:

http://www.steakunderwater.com/VFXPedia/96.0.243.189/indexa105.html?title=Administrators_FAQ#How_can_I_customize_Fusion.27s_hotkeys.3F

here's my file to give you some more ideas (since the hotkey manager script that was originally used to modify that file doesn't work anymore in Fusion 8 beta)

Code: Select all
{
   View = {
      CONTROL_P = "self:DisableCurrentTools()",
      D = "self:DisableCurrentTools()",
      CONTROL_F = "self:SetScale(0)",
      F = "self:SetScale(0)",
      CONTROL_1 = "self:ResetView()",
      L = "self:SetLocked(not self:GetLocked())",
      CONTROL_L = "self:SetLocked(not self:GetLocked())",
   },
   Console = {
   },
   Manager = {
   },
   Chat = {
   },
   GL3DViewer = {
   },
   Preview = {
   },
   Bin = {
   },
   Controls = {
   },
   Global = {
   },
   GLImageViewer = {
   },
   GLViewer = {
      CONTROL_K = "self:ShowControls(not self:AreControlsShown()); self:Redraw()",
      K = "self:ShowControls(not self:AreControlsShown()); self:Redraw()",
   },
   SplineEditor = {
   },
   Info = {
   },
   Flow = {
      P = "t = self:Composition():AddTool('PolylineMask', true, -32768, -32768)",
      C = "t = self:Composition():AddTool('ColorCorrector', true, -32768, -32768)",
      B = "t = self:Composition():AddTool('Blur', true, -32768, -32768)",
      D = "self:Composition():DisableSelectedTools()",
      W = "t = self:Composition():AddTool('Saver', true, -32768, -32768)",
      R = "t = self:Composition():AddTool('Loader', true, -32768, -32768)",
      SHIFT_C = "t = self:Composition():AddTool('ColorCurves', true, -32768, -32768)",
      X = "t = self:Composition():AddTool('Dissolve', true, -32768, -32768)",
      G = "t = self:Composition():AddTool('Fuse.eLinBC', true, -32768, -32768)",
      T = "t = self:Composition():AddTool('Transform', true, -32768, -32768)",
      M = "t = self:Composition():AddTool('Merge', true, -32768, -32768)",
      TAB = "@Scripts:Comp/Add Tool X.eyeonscript",
      O = "t = self:Composition():AddTool('ChannelBoolean', true, -32768, -32768)",
      SHIFT_G = "t = self:Composition():AddTool('GamutConvert', true, -32768, -32768)",
   },
   LUTMacroFrame = {
   },
   Frame = {
      CONTROL_SPACE = "@Scripts:Comp/Add Tool X.eyeonscript",
      SHIFT_ALT_E = "@Scripts:Tool/Explore Clip - FBX Directory.eyeonscript",
      SHIFT_ALT_C = "@Scripts:Comp/Tool Color Labels v20.eyeonscript",
      SHIFT_X = "@Scripts:HotkeyScripts\\Invert Tools.py",
      SHIFT_ALT_R = "@Scripts:Comp/Loader From Saver.eyeonscript",
   },
   LUTView = {
   },
   Timeline = {
   },
}


(note that the eyeonscript calls are currently broken - in Fusion 8 the scripts have a different file extension. But the file works in Fusion 7 on windows.)

Re: Fusion 8 MAC, questions

PostPosted: Wed Oct 21, 2015 7:45 am
by tommy-holmes
I am using Fusion 8 beta 2 on the PC but I cannot seem to access the tools search menu. In Fusion 7 I can press Ctrl-space and I'd have my search tool window, but here I cannot figure out what combination of keys I have to press for it to work.

I've tried the following: shift-space, Ctrl-space, Alt-space, tab, tab-space, Ctrl-shift-space, Ctrl-Alt-space and pretty much every key on the keyboard.

Is this a bug with the current build? or can someone show me how to access it?

Thank you.

Re: Fusion 8 MAC, questions

PostPosted: Wed Nov 04, 2015 11:40 am
by David-Scott
It's Shift-Space to access the tool menu.


Brilliant thanks! Been hunting for that one!

Re: Fusion 8 MAC, questions

PostPosted: Wed Dec 02, 2015 8:31 am
by Michael Loomis
I'm getting this...

Loader1 failed to load file "/Users/michaelloomis/Projects/Globe_Tools/images/Luminence_Sphere0000.iff" (clip "/Users/michaelloomis/Projects/Globe_Tools/images/Luminence_Sphere.iff" at frame 0) : Invalid argument
Loader1 failed at time 0

...when trying to import Maya iff files. This happens both if I invoke the loader or if I use "import".

I notice in the list of input formats that Amiga iff is supported. Is this causing a conflict i.e. Maya vs Amiga iff? I think it is amusing that Amiga formats are supported, but not Maya. (And I'm not bashing Amiga - I used to own a few of them back in the day!)

Or am I missing something obvious? :shock:
BTW, I'm running El Capitan on a brand new iMac.

Thanks,

Michael Loomis

Re: Fusion 8 MAC, questions

PostPosted: Fri Dec 04, 2015 8:01 am
by Jeff Ha
Michael Loomis wrote:
I notice in the list of input formats that Amiga iff is supported. Is this causing a conflict i.e. Maya vs Amiga iff? I think it is amusing that Amiga formats are supported, but not Maya. (And I'm not bashing Amiga - I used to own a few of them back in the day!)

Or am I missing something obvious? :shock:
BTW, I'm running El Capitan on a brand new iMac.

Thanks,

Michael Loomis


*updated*

I checked on the PC side and both 8 and 16bit IFF (rendered from Maya SW) won't load into FU8, but they do load in FU7. So BMD still needs to work through the beta for IFF support in the loader.

I don't know of many people still using it but you may either want to switch to another format to render for now, or just wait to see what the future betas hold (whenever that actually happens).

Re: Fusion 8 MAC, questions

PostPosted: Fri Dec 04, 2015 8:20 am
by Michael Loomis
Hi, Jeff.

Thanks for the confirmation about Maya iff not loading on the PC side either. Yes, I can render to another format for future projects (already doing that), but I've got a lot of legacy material rendered in Maya iff that I'd rather not have to convert.

Cheers,

Michael