Page 1 of 1

Reflections in 3D

PostPosted: Fri Sep 04, 2015 12:48 pm
by Ziggy Uszkurat
Hi there,

I have some cylinders sittingon a flat plane and I want to set up reflections. I've been messing the the reflect tool (3RR) but not sure how to use it. Some tips would be highly appreciated.

TIA
Ziggy

Re: Reflections in 3D

PostPosted: Fri Sep 04, 2015 5:05 pm
by Rony Soussan
Not easy to explain.
Here is an example I made
Http://1drv.ms/1xHkj43

I'll post the comp when I get in front of my computer.

Re: Reflections in 3D

PostPosted: Sat Sep 05, 2015 4:39 pm
by michael vorberg
if you just need a reflection of the cylinders on the floor, then its not so hard.

you need to duplicate/instance you camera and mirror the second camera on the ground plane.

then you create 2 seperate render3d nodes. one with the original camera and one with the mirrored camera.

now you have 2 renderings: the normal "beauty pass" and a mirrored one, the "reflection pass"
this can now merged together

like in this video:


you can also render the reflection first, modify it (e.g. a blur) then use the catcher to project it on the ground floor:

comp can be found here: http://www.steakunderwater.com/VFXPedia ... mps/Fu5/3D


for reflections on the objects itself its gets a little bit more complicated, because fusion has no raytracing in rendering.
you could create a cube map with 6 cameras and 6 render3d nodes, which then get into the reflect material
you can see it in this video:

Re: Reflections in 3D

PostPosted: Mon Sep 07, 2015 6:29 am
by Ziggy Uszkurat
Thanks guys,

That is very helpful.

Cheers
Ziggy