- Posts: 75
- Joined: Thu Aug 01, 2013 5:23 pm
So, I've been working with some comps that make use of a tracker node. The problem seems to stem from using the tracker to match-move one plate to another(it's a still going behind some GS footage) at the same time that I use it to drive the animation of a polygon node.
What happens is that I will be looking at the original plate with no other elements comped on or effects, and have the polygon node selected, bringing the spline up on the viewport. Again, I'm not looking at a comp, just the original footage with a roto spline overlayed on top as a preview. This results in the playback slowing to a crawl as every node also connected to the tracker also has to render(defocus, film grain, resize, transform, etc.) Sometimes it's not so bad, but does cause the roto to lag behind the playback.
I've managed to find a workaround by duplicating the tracker so that there is one for the comp, and one to drive the roto.
While this is not a huge problem, it is a bit annoying and inefficient. Also, Fusion should be able to tell that you aren't looking at the comp and turn off rendering for the other nodes. Is this a problem that BMD have to fix or is there something I can do to iron this out?
What happens is that I will be looking at the original plate with no other elements comped on or effects, and have the polygon node selected, bringing the spline up on the viewport. Again, I'm not looking at a comp, just the original footage with a roto spline overlayed on top as a preview. This results in the playback slowing to a crawl as every node also connected to the tracker also has to render(defocus, film grain, resize, transform, etc.) Sometimes it's not so bad, but does cause the roto to lag behind the playback.
I've managed to find a workaround by duplicating the tracker so that there is one for the comp, and one to drive the roto.
While this is not a huge problem, it is a bit annoying and inefficient. Also, Fusion should be able to tell that you aren't looking at the comp and turn off rendering for the other nodes. Is this a problem that BMD have to fix or is there something I can do to iron this out?
Sean Pfeiffer