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Problem exporting FBX animation

PostPosted: Tue Nov 17, 2015 11:29 am
by Sam Saxon
Just started learning Fusion and one of the first things I experimented with is the FBX exporter node. Is this working correctly for animation export in Beta version 8 for Mac? I'm only able to export the first frame, despite having the full timeline selected in the FBX Exporter node's controls. I tried exporting to both FBX and DAE with no luck. Sequential export works fine though.

My original input was an Alembic file so I don't know if that makes a difference. I simply have my Alembic merge node hooked into the FBX Exporter node, make sure the full animation range is selected and the appropriate file formate picked and then hit render. Am I missing something here?

Re: Problem exporting FBX animation

PostPosted: Thu Nov 19, 2015 3:22 pm
by Chad Capeland
Only object transforms (for meshes) are saved in the FBX. Are you sure that's what you have?

Re: Problem exporting FBX animation

PostPosted: Thu Nov 19, 2015 3:38 pm
by Sam Saxon
I guess that's what the problem is. The original animation was not a mesh object transformation. It was a Blender curves animation. No way to export those normally from Blender (key frame baking does not work). But using Octane Render for Blender I was able to export it to Alembic (a unique feature of that plugin). How that Alembic file is interpreting the animation I have no idea but it comes in perfectly to Fusion.

Thanks for the tip! Now I don't need to waste time trying to make something work for which it wasn't designed to do.