Thu Dec 31, 2015 8:28 pm
New findings, my apologies.
In Modo, the default rotation order settings for the camera is ZXY. When I import this into fusion using FBX (it carries the default ZXY), it causes the camera to flip at certain points when it goes past -180 degrees unless I switch it back to XYZ in Fusion.
Now, if I go back into Modo, change the camera rotation order settings to XYZ, re-bake the animation and export a new FBX, it no longer matches my footage. I speculate this is because my footage was rendered with the camera set to ZXY. However, if I change the rotation order in Fusion to ZXY, it matches, until it flips around.
To summarize:
Modo camera rotation order ZXY works with Fusion rotation order XYZ
Modo camera rotation order XYZ works with Fusion rotation order ZXY until it get to -180 degrees, then it flips 180 degrees.
What the heck?