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Animation of the color wheel

Posted:
Wed Jan 20, 2016 9:48 pm
by David Claar
Hi
Is ist possible to animate the color of a clip say from a dominante blue back to normal color?
Thanks
david
Re: Animation of the color wheel

Posted:
Wed Jan 20, 2016 10:58 pm
by Sander de Regt
Hi David,
All of the things you're asking for in this forum are possible. You seem to be a new user, so it's good that you're here asking for help. It would also be a good thing to search through the manual a little bit before asking really basic questions. There are plenty of us out here ready to help newbies, but a little effort on your part will be greatly appreciated as well.
For now: use the colorcorrector tool and animate the values in there by right-clicking on them, changing the frames and changing the values.
Re: Animation of the color wheel

Posted:
Thu Jan 21, 2016 8:08 am
by David Claar
Well I Just did that. But it didn't work. So in fact, what I was asking was? Is it possible? Sometime you look for staff you will never find. So you tell me It does. Now I can try. I know it is possible .
Sorry for asking but the good think yet with forums, which I used extensively bei programmig is when you have a problem, you expose what you want to do and what you try and even if no one tell you how to dio it you alway have a gay that tell you. Ok I don't how to do it but the way your are going will take younowhere. And that the most important. Yes I am a newbe and not very bright. I thank very much all the people like you. Without you we will be lost and I apologise if sometime I get you on the nerve.
Regards
David
Re: Animation of the color wheel

Posted:
Fri Jan 22, 2016 12:03 am
by michael vorberg
could you maybe post what you have tired (the comp or a scrennshot)?
because if i try this:
- Code: Select all
{
Tools = ordered() {
ColorCorrector1 = ColorCorrector {
CtrlWZoom = false,
Inputs = {
WheelSaturation1 = Input {
SourceOp = "ColorCorrector1Saturation",
Source = "Value",
},
WheelTintAngle1 = Input {
SourceOp = "ColorCorrector1TintAngle",
Source = "Value",
},
WheelTintLength1 = Input {
SourceOp = "ColorCorrector1TintLength",
Source = "Value",
},
ColorRanges = Input {
Value = ColorCurves {
Curves = {
{
Points = {
{ 0, 1 },
{ 0.4, 0.2 },
{ 0.6, 0 },
{ 1, 0 }
}
},
{
Points = {
{ 0, 0 },
{ 0.4, 0 },
{ 0.6, 0.2 },
{ 1, 1 }
}
}
}
},
},
HistogramIgnoreTransparent = Input { Value = 1, },
Input = Input {
SourceOp = "Background1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 214.5 } },
},
ColorCorrector1Saturation = BezierSpline {
SplineColor = { Red = 216, Green = 195, Blue = 245 },
NameSet = true,
KeyFrames = {
[1] = { 1, Flags = { Linear = true } }
}
},
ColorCorrector1TintAngle = BezierSpline {
SplineColor = { Red = 243, Green = 241, Blue = 81 },
NameSet = true,
KeyFrames = {
[1] = { -0.334626513665166, RH = { 15, -0.389751009110111 }, Flags = { Linear = true } },
[43] = { -0.5, LH = { 29, -0.444875504555055 }, Flags = { Linear = true } }
}
},
ColorCorrector1TintLength = BezierSpline {
SplineColor = { Red = 242, Green = 243, Blue = 166 },
NameSet = true,
KeyFrames = {
[1] = { 1, RH = { 15, 0.666903703703704 }, Flags = { Linear = true } },
[43] = { 0.000711111111111111, LH = { 29, 0.333807407407407 }, Flags = { Linear = true } }
}
},
Background1 = Background {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Horizontal" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 275, 214.5 } },
}
}
}
its a animated color change from blue to neutral