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Martian Helmets

PostPosted: Thu Jan 28, 2016 3:29 pm
by Margus Voll
I saw on BM site video about workflow but it was not very detailed.

Do any of the users here know more about the details of workflow?

Re: Martian Helmets

PostPosted: Thu Jan 28, 2016 9:04 pm
by michael vorberg
best is you just look at some basic 2d to stereo 3d conversion videos/tutorials. there are some technics around and they just used all of them: roto to create depth maps, tracked geometry for depth maps, ...

this is for nuke but is quiet good in explaining some of the technics behind conversion

Re: Martian Helmets

PostPosted: Thu Jan 28, 2016 9:40 pm
by Margus Voll
Here is the original what i meant:


Re: Martian Helmets

PostPosted: Thu Jan 28, 2016 11:04 pm
by michael vorberg
ahh, okay. i thought i meant the video with prime focus talking about the stereo conversion with fusion

but for the work MPC did, here is a great article:

https://www.fxguide.com/featured/life-o ... e-martian/

they basicly rotoanimated a digital character, rebuilded the set, added the digital set and got so the right reflections on the helmets.